Arfur Gregorio: Difference between revisions

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infobox
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| image = Arfurgregorio.jpg
| image = Arfurgregorio.jpg
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{{CharacterInfo
{{Infobox character
<!-- Interior -->
| name = Arfur Gregorio  
|title =
| image = Arfurgregorio.jpg
|name = Arfur Gregorio  
| voice = John O'Mahony
|image = [[File:Arfurgregorio.jpg|350px]]
| race = [[Human]]
|class =  
| hometown = [[Arfur's Mansion]], [[Rivington]]
|background=
|level = 1
|race = Human
|type = Humanoid
|HP = 6
|AC = 10
|speed =
|size = Medium
|weight = 75kg / 165lbs
|proficiency =
|initiative = 0
|exp =
|alt-name = Model
|alt-image = [[File:Arfur Gregorio Model.png|100px]]
|passive =
{{PAS|Opportunity Attack}}
 
<!-- Exterior -->
|location = {{Coords|20|-100|Rivington}}
|faction =
|family =
|allies =
|enemies =
 
<!-- Attributes -->
|STR = 10
|DEX = 10
|CON = 10
|INT = 10
|WIS = 10
|CHA = 10
|va=John O'Mahony
}}
}}
'''Arfur Gregorio''' is a human in ''Baldur's Gate 3''. He is a toymaker living in [[Rivington]], in his house [[Arfur's Mansion]]. He has a mildly flamboyant personality and questionable business partners.   
'''Arfur Gregorio''' is a human NPC in Baldur's Gate 3. He is a toymaker living in [[Rivington]] in his house [[Arfur's Mansion]]. He has a mildly flamboyant personality and questionable business partners.   


{{Spoiler warning|act=3}}
{{Spoiler warning|act=3}}


== Investigate the Suspicious Toys ==
== Involvement ==
{{main|Investigate the Suspicious Toys}}
{{main|Investigate the Suspicious Toys}}
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by [[Zenovia Dawg]] to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement.
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by [[Zenovia Dawg]] to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement.


His basement contains proof, in the {{RarityItem|Blackmail Letter}}, that he has been blackmailed to stuff toys with [[smokepowder]] and donate them to the refugees. Following the encounter outside his mansion, he retreats to [[Sharess' Caress]] ({{Coords|23|74}}), where the party can further interrogate him to revealing his extortioners. He will point to [[Felogyr's Fireworks]] as their headquarters and provide the party with an {{RarityItem|Archducal Coronation - Admission Pass}}.
His basement contains proof, in the ''[[Blackmail Letter]]'', that he has been blackmailed to stuff toys with [[smokepowder]] and donate them to the refugees. Following the encounter outside his mansion, he retreats to [[Sharess' Caress]] ({{Coords|23|74}}), where the party can further interrogate him to revealing his extortioners. He will point to [[Felogyr's Fireworks]] as their headquarters and provide the party with an ''[[Archducal Coronation - Admission Pass]]''.


The party can leave him alone at this point, further extort him for his gold, or murder him outright in the name of justice.
The party can leave him alone at this point, further extort him for his gold, or murder him outright in the name of justice.

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