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Arfur Gregorio

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Arfur Gregorio is a human in Baldur's Gate 3. He is a toymaker living in Rivington, in his house Arfur's Mansion. He has a mildly flamboyant personality and questionable business partners.

Portrait Arfur Gregorio.png
I still haven't lived down my last experience with the drow twins and I fear they won't have forgotten my little mishap.

Involvement[edit | edit source]

Arfur can be first encountered outside his mansion in Rivington at X: 13 Y: -92; the dandy incensed that refugee squatters have taken up residence. He has hired Guild thugs led by Zenovia Dawg Zenovia Dawg to evict them. The party can solve the quarrel with words or violence.

Persuading Arfur to allow the refugee squatters to stay in his home earns the following inspiration:

Ending the dispute with any outcome earns the inspiration:

Through additional ability checks it is revealed that Arfur wants his house back to protect the secret in the basement. This starts the quest Investigate the Suspicious Toys Investigate the Suspicious Toys.

His basement contains proof, in the Blackmail Letter, that he has been blackmailed to stuff toys with Smokepowder and donate them to the refugees. Following the encounter outside his mansion, he retreats to Sharess' Caress at X: 23 Y: 74, where the party can further interrogate him to revealing his extortioners. He points to Felogyr's Fireworks as their headquarters and provides the party with an Archducal Coronation - Admission Pass.

Should the party manage to explore the basement before speaking with him and discover the Blackmail Letter, he can be confronted about the matter (after Zenovia has been dealt with) without having to wait to speak with him at Sharess' Caress.

The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or kill him outright in the name of justice.

Demanding all of his gold grants the inspiration:

If he leaves for the prison, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Dagger +1
Damage: 2~5
1d4 + 1Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike.webp
Piercing Strike Piercing Strike (Action)   –  Dagger +1
Damage: 2~5
1d4 + 1Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]


Speak with Dead[edit | edit source]

Party member: Who killed you?

  • Arfur Gregorio: His people... I... warned you...

Party member: Who are you?

  • Arfur Gregorio: Arfur... a toymaker...

Party member: Why did you hate those refugees so much?

  • Arfur Gregorio: They might... find... the basement...
    • Party member: What's in this basement?
      • Arfur Gregorio: The toys... are there...

Party member: What secret were you hiding?

  • Arfur Gregorio: The basement... the toys...

Party member: What was your connection to the Guild?

  • Arfur Gregorio: None... just... hired... their local thugs...

Party member: You donated explosive toys to the refugees - why?

  • Arfur Gregorio: I'm just... an artisan... they... made me... do it...
    • Party member: Who do you mean by 'they'?
      • Arfur Gregorio: Banites... said to... put explosives... in the toys... or else...
    • Party member: Why did they want you to put explosives in the toys?
      • Arfur Gregorio: To prove... Steel Watchers... are needed...

Party member: Where were you getting these explosives from?

  • Arfur Gregorio: Fireworks shop... Lower City... password is... 'I'm here to visit... Uncle Felogyr...'

Related literature[edit | edit source]

Related quests[edit | edit source]