Minthara: Difference between revisions

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Accompanied by [[Rozzak]], [[Skrut]], and [[Bez]], Minthara will be found at the war table, planning their attack on the grove. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which will in turn alert enemies in nearby rooms. Disabling the eye, such as pushing it off the bridge into the chasm, is the best solution. Near the war table, overlooking the chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in big radius, so it's best to destroy it before the fight begins.
Accompanied by [[Rozzak]], [[Skrut]], and [[Bez]], Minthara will be found at the war table, planning their attack on the grove. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which will in turn alert enemies in nearby rooms. Disabling the eye, such as pushing it off the bridge into the chasm, is the best solution. Near the war table, overlooking the chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in big radius, so it's best to destroy it before the fight begins.


Minthara will cast {{SAI|Hold Person}} on enemies, and buff her allies with {{SAI|Soul Branding}} and {{SAI|Bless}}, so it's best to prioritize or incapacitate her quickly. Her goblin allies will quickly swarm the party, so any crowd control spells will work well to manage the dangers. The area surrounding the war table has quite a few chasm drops, so it's possible to shove enemies into them for easy kill, albeit losing their loot. The bridge that connects both areas can also be collapsed by attacking the wooden supports, preventing reinforcements from arriving as easily.
Minthara can cast an array of [[Paladin]] and general spells: {{SAI|Hold Person}} to incapacitate, her signature {{SAI|Soul Branding}} to buff herself or an ally, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on her enemies, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health. She may also encase the target in {{cond|Faerie Fire}} on a miss, once per short rest, thanks to her mace [[Xyanyde]], while being immune to being pushed or knocked {{cond|Prone}} while [[concentrating]], thanks to her [[Boots of Striding]]. She can also smite her enemies with {{SAI|Divine Smite}}, making her a formiddable foe.
 
It is best to prioritize or incapacitate her quickly. Her goblin allies will quickly swarm the party, so any crowd control spells will work well to manage the dangers. The area surrounding the war table has quite a few chasm drops, so it's possible to shove enemies into them for easy kill, albeit losing their loot. The bridge that connects both areas can also be collapsed by attacking the wooden supports, preventing reinforcements from arriving as easily.


Finally, Minthara can be killed effortlessly by agreeing to raid the grove. She will then move to marshal the goblins, crossing the wooden bride. This gives the party an easy opportunity to collapse the bride under her, killing her instantly, but her loot will be lost as a result.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove. She will then move to marshal the goblins, crossing the wooden bride. This gives the party an easy opportunity to collapse the bride under her, killing her instantly, but her loot will be lost as a result.
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{{Feature box
{{Feature box
|name=Hold Person
|name=Vow of Enmity
|Hold a humanoid enemy still for 10 turns. They can't [[Movement Speed|move]], [[Action|act]], or [[Reaction (Resource)|react]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s. At the end of each turn, the affected creature can make a Wisdom [[Saving throws|saving throw]] to end this condition. This is a [[concentration]]. Affects an additional target for each spell slot level above 2nd.
|image name=Vow of Enmity.webp
|Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against an enemy for 10 turns.
 
{{Range|m=3|ft=10}}
 
{{Action|bonus}} + {{SmallIcon|Channel Oath Icon.png}} Channel Oath charge
}}
{{Feature box
|name=Lay on Hands: Greater Healing
|image name=Lay on Hands Greater Healing.webp
|Imbue your hands with divine power to heal an ally. Restore {{DamageText|24|Healing}} to yourself or an ally.


{{Range|m=18|ft=60}}
{{Range|m=1.5|ft=5}}


{{Action}} + level 2 {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot]].
{{Action|}} + 2 {{SmallIcon|Lay on Hands Resource Icon.png}} Lay on Hands charges
}}
}}
{{Feature box
{{Feature box
|name=Bless
|name=Divine Smite
|image name=Bless.webp
|image name=Divine Smite.webp
|Bless up to 3 creatures. They gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[saving throws]]. This is a [[concentration]]. Affects an additional target for each spell slot level above 1st.
|Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}} damage to [[Fiends]] and [[Undead]]. Damage increases by {{DamageText|1d8|Radiant}} for each spell slot level above 1st.


{{Range|m=9|ft=30}}
{{Range|m=1.5|ft=5}}


{{Action}} + level 2 {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot]].
{{Action}} (or cast as special [[Divine Smite (reaction)|Reaction]]) + level 1 {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell slots|Spell slot]]
}}
}}


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