Minthara: Difference between revisions

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224 bytes added ,  7 February
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| feature12_description = Once per short rest, you can encase a target in Faerie Fire for 2 turns if you miss an attack against it.
| feature12_description = Once per short rest, you can encase a target in Faerie Fire for 2 turns if you miss an attack against it.
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}}
The battle against Minthara isn't too daunting, but requires preparation in order to avoid being overrun by her allies.
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning their attack on the grove. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which will in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in big radius, including Sharp-Eyes [[Nass]], [[Eef]], and [[Neem]] that will climb the nearest wall and shoot from above, Warriors [[Druk]] and [[Bez]] on the wooden bridge by the entrance, and [[Zurga]] that can be seen patrolling nearby. It is best to destroy the drum before the fight begins.


Accompanied by [[Rozzak]], [[Skrut]], and [[Bez]], Minthara will be found at the war table, planning their attack on the grove. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which will in turn alert enemies in nearby rooms. Disabling the eye, such as pushing it off the bridge into the chasm, is the best solution. Near the war table, overlooking the chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in big radius, so it's best to destroy it before the fight begins.
Minthara can cast an array of [[Paladin]] and general spells: {{SAI|Hold Person}} to incapacitate, her signature {{SAI|Soul Branding}} to buff herself or an ally, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on an enemy, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health to her or to an ally. She may also encase the target in {{cond|Faerie Fire}} on a miss, once per short rest, thanks to her mace [[Xyanyde]], while having immunity to being pushed or knocked {{cond|Prone}} while [[concentrating]], thanks to her [[Boots of Striding]]. Wielding a weapon in each hand and sporting an [[Extra Attack|extra attack]], she can cast {{SAI|Divine Smite (reaction)|Divine Smite}} up to 3 times in one turn, making her a formiddable foe.
 
Minthara can cast an array of [[Paladin]] and general spells: {{SAI|Hold Person}} to incapacitate, her signature {{SAI|Soul Branding}} to buff herself or an ally, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on her enemies, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health. She may also encase the target in {{cond|Faerie Fire}} on a miss, once per short rest, thanks to her mace [[Xyanyde]], while having immunity to being pushed or knocked {{cond|Prone}} while [[concentrating]], thanks to her [[Boots of Striding]]. Wielding a weapon in each hand and sporting an [[Extra Attack|extra attack]], she can cast {{SAI|Divine Smite (reaction)|Divine Smite}} up to 3 times in one turn, making her a formiddable foe.


It is best to prioritize or incapacitate her quickly. Her goblin allies will quickly swarm the party, so any crowd control spells will work well to manage the dangers. The area surrounding the war table has quite a few chasm drops, so it's possible to shove enemies into them for easy kill, albeit losing their loot. The bridge that connects both areas can also be collapsed by attacking the wooden supports, preventing reinforcements from arriving as easily.
It is best to prioritize or incapacitate her quickly. Her goblin allies will quickly swarm the party, so any crowd control spells will work well to manage the dangers. The area surrounding the war table has quite a few chasm drops, so it's possible to shove enemies into them for easy kill, albeit losing their loot. The bridge that connects both areas can also be collapsed by attacking the wooden supports, preventing reinforcements from arriving as easily.


Finally, Minthara can be killed effortlessly by agreeing to raid the grove. She will then move to marshal the goblins, crossing the wooden bride. This gives the party an easy opportunity to collapse the bride under her, killing her instantly, but her loot will be lost as a result.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove. She will then move to marshal the goblins, crossing the wooden bride. This will give the party an easy opportunity to collapse the bride under her, killing her instantly, but her loot will be lost as a result.


If recruited, Minthara will have the same stats, actions and features as during the combat, except for [[hit points]] which will be 52 no matter the game difficulty.{{Verify}}
If recruited, Minthara will have the same stats, actions and features as during the combat, except for [[hit points]] which will be 52 no matter the game difficulty.{{Verify}}
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* [[Rozzak]]
* [[Rozzak]]
* [[Skrut]]
* [[Skrut]]
* [[Bez]]
* [[Zurga]] - if patrolling nearby
* [[Sazza]] — if alive and freed during [[Save the Goblin Sazza]]
* [[Sazza]] — if alive and freed during [[Save the Goblin Sazza]]


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