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editsGoblin Sharp-Eye: Difference between revisions
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{{ | {{Infobox statistics | ||
|name=Goblin Sharp-Eye | | name = Goblin Sharp-Eye | ||
|image= | | image = Goblin_Sharp-Eye_Model.png | ||
| | | race = [[Goblin]] | ||
| | | size = Small | ||
| | | type = Humanoid | ||
| | | armour_class = 13 | ||
| | | hit_points = 12 | ||
| | | hit_points_tactician = 15 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 35 | ||
| | | weight_lb = | ||
| | | level = 2 | ||
| | | str = 8 | ||
| | | dex = 14 | ||
| | | con = 10 | ||
| | | int = 10 | ||
| wis = 8 | |||
| | | cha = 8 | ||
| | |||
| | | feature1_name = Darkvision | ||
| | | feature1_description = Can see in the dark up to 12m. | ||
| feature2_name = Opportunity Attack | |||
| feature2_description = Automatically attack an enemy moving out of your reach. | |||
}} | }} | ||
'''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters. | '''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters. | ||
Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]], such as | Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]], such as [[Arrow of Fire|Arrows of Fire]], if they possess them in their inventory. | ||
==Attacks and abilities== | ==Attacks and abilities== |