Steel Watcher (creature): Difference between revisions

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| con_save_proficiency = yes
| con_save_proficiency = yes
| dex_save_proficiency = yes
| dex_save_proficiency = yes
| resistant1 = Bludgeoning
| nonmagic resistant1 = Bludgeoning
| resistant2 = Piercing
| nonmagic resistant2 = Piercing
| resistant3 = Slashing
| nonmagic resistant3 = Slashing
| vulnerable1 = Lightning
| vulnerable1 = Lightning
| immune1 = Poison
| immune1 = Poison
Line 52: Line 52:
| feature6_name = Magic Resistance
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature6_description = Advantage on saving throws against spells.
| feature6_name = Perfect Sentry
| feature7_name = Perfect Sentry
| feature6_description = Cannot be surprised.
| feature7_description = Cannot be surprised.
}}
}}
}}
}}
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*{{cond| Poisoned }}
*{{cond| Poisoned }}


{{TooltipBox|  {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Target MainHandAttack.png|w=100|
=== Tactician ===
Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
On Tactician difficulty, Steel Watchers have different resistances:
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
{{Action}}<br>
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
{{Attack Roll}}<br>
 
{{Range|m=3|ft=10}}<br>
 
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
 
{{DamageInfo | 3d12+4 | type = Slashing}}
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
}}


{{TooltipBox| {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Projectile MainHandAttack.png|w=100|
{{Feature box|Reprimand}}
A ranged attack used by a Steel Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}


{{TooltipBox| {{IconText | Generic Control.webp | Reprimand}} |image=Generic Control.webp|w=100|
{{Feature box|Self-Detonate}}
A melee unarmed attack used by a Steel Watcher that has been disarmed.
{{Description | A pacifying strike that knocks the target Prone.}}
{{Action}}<br>
{{Saving Throw|STR|dc=17}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.png | Prone (Condition) | Prone }} {{Duration|1}}
{{DamageInfo|3d8+5|type=Bludgeoning}}
}}


{{TooltipBox| {{SAI| Self-Detonate}} |image=PassiveFeature Failsafe Protocol.png|w=100|
== Notes ==
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
* NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)
}}


== See also ==
== See also ==

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