Dror Ragzlin: Difference between revisions

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→‎Act One: Minor grammar correction.
(→‎Involvement: changed terms referring to the player to be in keeping with the style guide)
(→‎Act One: Minor grammar correction.)
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| wis = 10
| wis = 10
| cha = 15
| cha = 15
 
| cha_save_proficiency = yes
| str_save_proficiency = yes
| con_save_proficiency = yes
| int_save_proficiency = yes
| wis_save_proficiency = yes
| feature1_name = Opportunity Attack
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature1_description = Automatically attack an enemy moving out of your reach.
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| feature7_name = Extra Attack
| feature7_name = Extra Attack
| feature7_description = Make an additional free attack after making an unarmed or weapon attack.  
| feature7_description = Make an additional free attack after making an unarmed or weapon attack.  
| feature7_mode = Tactician
| feature7_mode =
| feature8_name = Legendary Action: Devoted Galvanism
| feature8_description = When an enemy targets their ally with an ability, Galvanise nearby Absolutists and grant them Action Surge.
| feature8_mode = Honour
}}
}}
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]].
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]].
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====Shattered Sanctum====
====Shattered Sanctum====
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the your party to Minthara while he deliberates his next move.
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate your party to Minthara while he deliberates his next move.


Party choices can make a foe or ally out of Ragzlin.
Party choices can make a foe or ally out of Ragzlin.
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== Combat ==
== Combat ==
{{Feature box|name=Leadership
 
|Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}.
}}
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat


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With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
=== Skills and Abilities ===
{{Feature box|name=Leadership
|* Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}.
* Non-branded creatures within 6m/20ft are marked as [[Absolute's Enemy (Condition)|Absolute's Enemies]].{{Tactician}}}}
{{Feature box|name=Absolute Power
|{{DamageInfo|1d10+5|Bludgeoning}}
:+ {{DamageInfo|1d6|Force}}
* A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
}}
{{Feature box|name=Repulsor|link=Repulsor (Dror Ragzlin)|image name=Generic Control.webp
|{{DamageInfo|1d6|Force}}
* Unleash the Absolute's power to harm and push anything and anyone back {{Distance|m=6|ft=20}}.
}}
{{Feature box|name=Action Surge
|* Immediately gain an extra [[action]] to use this turn.
}}
=== Honour Mode ===
{{Feature box|name=Galvanise|image name=Legendary Action Galvanise.webp
|* Bestow all allies within {{distance|m=5|ft=17}} with an {{cond|Action Surge}} they can spend.
}}


=== Loot ===
=== Loot ===
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