Owlbear Cub: Difference between revisions

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[[File:Owlbear Cub.webp|thumb|right|{{Infobox
{{PageSeo
|Race = Beast
| description = Owlbear Cub is a Beast creature and a potential Camp Follower encountered in Act One.
|Type = Beast
| image = Owlbear Cub.webp
}}]]
}}
{{Infobox character
| name = Owlbear Cub
| image = Owlbear Cub.webp
| family = [[Owlbear]] (mother)<br>[[Owlbear Mate]] (father)<br>Deceased brother
| race = Beast
| hometown = [[Owlbear Nest]]
| level = 1


'''Owlbear Cub''' is a [[List_of_Creature_Types#Beast|Beast]] [[List of Creature Types|creature]] and a potential [[Camp Follower]] encountered in [[Chapter One]].
| modules =
{{Infobox statistics
| child = yes
| size = Small
| type = Beast
| armour_class = 9
| hit_points = 29
| hit_points_tactician = 37
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 20
| weight_lb = 40
| hiddenlevel = 1
| str = 12
| dex = 9
| con = 11
| int = 3
| wis = 10
| cha = 7


== Stats ==
| feature1_name = Darkvision
{{AttributeBlock|12|9|11|3|10|7
| feature1_description = Can attack nearby creatures in the dark without disadvantage.
|level=1
| feature2_name = Opportunity Attack
|race=Beast
| feature2_description = Make a melee attack against an enemy moving out of range.
|type=Beast
| feature3_name = Skittish
|hp=29
| feature3_description = Will flee for two turns when badly injured.
|ac=9
}}
|ms=9m / 30ft
|size=Small
|weight=20kg / 40lbs
|prof=2
|init=-1
}}
}}
'''Owlbear Cub''' is a [[Beast]]{{note|In the fifth edition of ''Dungeons and Dragons'', an owlbear is classed as a [[Monstrosity]], not a [[Beast]]. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.}} and a potential [[Camp Follower]] encountered in the [[Owlbear Nest]] with its mother during [[Act One]].
== Recruiting as a camp follower ==
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.
First, the mother [[Owlbear]] must be encountered in the [[Owlbear Nest]] in the [[Forest]], near the [[Blighted Village]]. Regardless of whether the Owlbear survives the encounter, after resting the Owlbear Cub can be found in the [[Goblin Camp]] where it can be freed by playing [[Krolla#Act_One|Chicken Chase]] or by persuading the goblins. The Cub does not seem to appear in the Goblin Camp if you've killed [[Devout Mezzka]] before you rest or if you have poisoned the Goblin Camp through the [[Goblin Camp#Booze Tub|Booze Tub]].
As long as the cub is spared and not stuck in the goblin camp (i.e. the player freed it or cleared the camp before it was captured), the cub will appear at the Campsite one evening. It can be fed, but will get scared by another member of the camp, and run off. It will reappear after another long rest, injured. If healed, it will become friendly and will stay at camp for good.
Should the player have already killed the entire Goblin Camp before encountering the Owlbear, the Owlbear Mother will be killed by a Goblin hunting party and the Cub will show up at your camp after a couple of long rests.
If the player chooses to call [[Lump the Enlightened]] to participate in combat with the Goblin Camp exterior when the cub is present, the Owlbear Cub will become hostile to the three [[Ogre (creature)|Ogres]] and by extension the player party. If this happens, you will be locked out of having him in your party, as even if you knock him out using nonlethal attacks, he will still disappear after a long rest. This is also true if you recruit Brynna and Andrick for the fight with the owlbear as they will make the cub hostile to you even after its mothers death.
The final cut-off point for recruiting the Owlbear Cub is travelling to [[Baldur's Gate]] at the end of Act 2.
=== Camp events ===
The cub quickly acclimates to camp life. At some point after recruitment, a long rest will be interrupted by a noise. If [[Speak with Animals]] is active, it will be revealed that the cub had a nightmare, and [[Scratch]] is trying to calm him down. The cub will also remark that Scratch reminds him of their bigger brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him.
== Act Three ==
{{SpoilerBox|If the [[Owlbear Cub]] is a camp follower and [[Dammon]] survived into the game's finale, the tiefling blacksmith will transform the cub into a battle-ready beast. He feeds the cub potions to accelerate his growth and outfits them with steel armour.  The cub's display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}}.|act=3}}
== Attacks and abilities ==
{{Feature box|Tiny Claws}}
== Companion approval ==
* After killing the [[Owlbear]] in the [[Owlbear Nest]]:
:* ''Let the creature live.''
::: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
:* ''Attack.''
::: {{Approval|Laezel|+1}} {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}
* The first time the cub comes to camp:
:* Feed the cub something from your pack
::: {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:* Tell the cub to go away, or attack him ''<small>(with Speak with Animals)</small>''
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
:* Attack ''<small>(without [[Speak with Animals]])</small>''
::: {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}


== Passive Features ==
* The second time the cub comes to camp:
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
:* [[Nature]], [[Medicine]], or [[Survival]] check to heal him
* {{SmallIcon|Darkvision Icon 2.png}} [[Darkvision (Passive Feature)|Darkvision]]
::: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
* [[Skittish]]
:* Scare him away ''<small>(without Speak with Animals)</small>''
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
:* Attack
::: {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}


== Recruiting as a Camp Follower ==
== Achievements ==
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.
{{Achievement|You Have Two Hands for a Reason}}


First, the mother [[Owlbear]] must be encountered in the [[Owlbear Nest]] in the [[Forest]], near the [[Blighted Village]]. Regardless of whether the [[Owlbear]] survives the encounter, after resting the Owlbear Cub can be found in the [[Goblin Camp]] where it can be freed by playing Chicken Chase or by persuading the goblins.
== Gallery ==
<gallery mode="traditional">
File:Owlbear Cub EA.webp|[[Early Access]] appearance
File:Portrait Owlbear Cub.png|Battle portrait
File:Armoured Owlbear Model.png|Fully grown and in armour
File:Owlbear on a bench.PNG|Armoured Owlbear resting on a stone bench.
File:Owlbear Cub Model.png|Owlbear cub's Early Access model
</gallery>


After being released and after several rests, the cub will arrive at the [[Campsite]] and can be recruited.
== Footnotes ==
{{notelist}}


== Locations ==
== External Links ==
* [[Owlbear Nest]]
{{FRWiki|Owlbear|long}}
* [[Goblin Camp]]
* [[Campsite]]


[[Category: Beasts]][[Category: Characters in Act 1]][[Category: Camp Followers]]
[[Category: Beasts]]
{{Character}}
[[Category: Camp Followers]]
{{NavCompanions}}
{{NavForest}}

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