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Goblin Camp: Difference between revisions
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→Trapped Tunnel
(→Wayfinding: fix x coord) |
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==== Trapped Tunnel ==== | ==== Trapped Tunnel ==== | ||
To | To bypass the check point, there is a tunnel to the south rigged with blast mines with a passive {{Ability Check|Perception|17}} to notice them.. They deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. Can be disabled with a {{Ability Check|Sleight of Hand|10}}. Jumping over a small bottomless pit will get around the checkpoint. | ||
==== Check Point Interactions: ==== | ==== Check Point Interactions: ==== |