Goblin Camp: Difference between revisions

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Tags: Mobile edit Mobile web edit
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==== Trapped Tunnel ====
==== Trapped Tunnel ====
To bypass the check point, there is a tunnel to the south rigged with blast mines with a passive {{Ability Check|Perception|17}} to notice them.. They deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. Can be disabled with a {{Ability Check|Sleight of Hand|10}}. Jumping over a small bottomless pit will get around the checkpoint.
To bypass the check point, there is a tunnel to the south rigged with blast mines with a passive {{Ability Check|Perception|17}} to notice them. They deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. Can be disabled with a {{Ability Check|Sleight of Hand|10}}. Jumping over a small bottomless pit will get around the checkpoint.


==== Check Point Interactions: ====
==== Check Point Interactions: ====
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