Dancing Lights: Difference between revisions

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added note of difference to tabletop version, including the ability to spread out the lights and their lesser strength
(Added a missing class to the "classes learn" segment)
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(added note of difference to tabletop version, including the ability to spread out the lights and their lesser strength)
(3 intermediate revisions by 2 users not shown)
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{{ up to date | 2023-08-18 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Dancing Lights
| name = Dancing Lights
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| class learns at level 1 = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 5 = Druid (via Deep Rothe)
| class learns at level 5 = Druid:via [[Wild Shape: Deep Rothé]]
| races =
| races =
| race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf
| race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf
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| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
| notes = Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
| notes =
 
* Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
** Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
* Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
| video =
| video =
}}
}}
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