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Dancing Lights

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Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.

Description

Illuminate a 9 m (30 ft)⁠9 m (30 ft) radius.

Properties

Cost
Action
Details
Range: 18 m (60 ft) Range: 18 m (60 ft)
AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius
Creates Area: Dancing Lights Creates Area: Dancing Lights
ConcentrationConcentration

Condition: Dancing Lights

Dancing LightsDancing Lights

Duration Icons.png Duration: 10 turns

  • Illuminates a 9 m (30 ft) radius.

Area: Dancing Lights

Dancing LightsDancing Lights

Duration Icons.png Duration: 10 turns

AoE: 9 m (30 ft) Radius AoE: 9 m (30 ft) Radius

Illuminates 9 m (30 ft) radius.

Condition Type Icon.png Type: Summoned

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Other ways to learn:

Notes

  • Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
    • Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
  • Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
  • Dancing Lights can be used to trigger certain traps like blast mines, and will block vents.
  • Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".

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