Monk: Difference between revisions

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Undo revision 181920 by 93.210.255.190 (talk) Monks gain Improved Unarmoured Movement at lvl 10 as well
(proficiency)
(Undo revision 181920 by 93.210.255.190 (talk) Monks gain Improved Unarmoured Movement at lvl 10 as well)
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Monk is a character class in Baldur's Gate 3.
| description = Monk is a character class in Baldur's Gate 3.
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__NOTOC__
__NOTOC__


{| class="wikitable nomobile" style="width: 100%;"
{| class="wikitable nomobile" style="max-width: 66em;"
|+ Monk class progression
|+ Monk Class Progression
! style="width: 4%;" | Level
! style="width: 4%;" | Level
! style="width: 4%;" | Martial Arts
! style="width: 6%;" | Proficiency Bonus
! style="width: 4%;" |  {{R|ki|forceplural=yes}}
! style="width: 11%;" |  Unarmoured Movement
! Features
! Features
! style="width: 4%;" | {{Resource | ki | forceplural=yes}}
! style="width: 4%;" | Martial Arts
! style="width: 11%;" | Unarmoured Movement
|-
|-
| [[#Level 1|1st]]
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{SAI|Martial Arts: Dextrous Attacks}}, {{SAI|Martial Arts: Deft Strikes}}, {{SAI|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| style="text-align: center;" | 2
| rowspan="2" style="text-align: center;" | 1d4
| rowspan="2" style="text-align: center;" | 1d4
| 2
| style="text-align: center;" | -
| -
| {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{SAI|Martial Arts: Dextrous Attacks}}, {{SAI|Martial Arts: Deft Strikes}}, {{SAI|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
 
|-
|-
| [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| 3
|  {{SAI|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
| style="text-align: center;" | 3
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
|  {{SAI|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
|-
|-
| [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
| style="text-align: center;" | 4
| rowspan="6" style="text-align: center;" | 1d6
| rowspan="6" style="text-align: center;" | 1d6
| 4
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
|-
|-
| [[#Level 4|4th]]
! [[#Level 4|4th]]
| 5
| {{SAI|Feats|Feat}}, {{SAI|Slow Fall|size=25}}
| {{SAI|Feats|Feat}}, {{SAI|Slow Fall|size=25}}
| style="text-align: center;" | 5
|-
|-
| [[#Level 5|5th]]
! [[#Level 5|5th]]
| 6
| rowspan="4" style="text-align: center;" | +3
| {{SAI|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| {{SAI|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| style="text-align: center;" | 6
|-
|-
| [[#Level 6|6th]]
! [[#Level 6|6th]]
| 7
| {{SAI|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{SAI|Improved Unarmoured Movement}}
| style="text-align: center;" | 7
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| {{SAI|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{SAI|Improved Unarmoured Movement}}
|-
|-
| [[#Level 7|7th]]
! [[#Level 7|7th]]
| 8
| {{SAI|Evasion}}, {{SAI|Stillness of Mind}}
| {{SAI|Evasion}}, {{SAI|Stillness of Mind}}
| style="text-align: center;" | 8
|-
|-
| [[#Level 8|8th]]
! [[#Level 8|8th]]
| 9
| {{SAI|Feats|Feat}}
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 9
|-
|-
| [[#Level 9|9th]]
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| {{SAI|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| style="text-align: center;" | 10
| rowspan="4" style="text-align: center;" | 1d8
| rowspan="4" style="text-align: center;" | 1d8
| 10
| {{SAI|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
|-
|-
| [[#Level 10|10th]]
! [[#Level 10|10th]]
| 11
| {{SAI|Purity of Body}}, {{SAI|Improved Unarmoured Movement}}
| style="text-align: center;" | 11
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| {{SAI|Purity of Body}}, {{SAI|Improved Unarmoured Movement}}
|-
|-
| [[#Level 11|11th]]
! [[#Level 11|11th]]
| 12
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| style="text-align: center;" | 12
|-
|-
| [[#Level 12|12th]]
! [[#Level 12|12th]]
| 13
| {{SAI|Feats|Feat}}
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 13
|}
|}
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>


== Class information ==
== Class information ==
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: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
; Monk Weapons
; Monk Weapons
: Monk Weapons are melee weapons with which the Monk has [[Proficiency]], and which have neither the [[Weapons|two-handed]] nor [[Heavy (weapon property)|heavy]] properties. [[Weapons|Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
: Monk Weapons are melee weapons the Monk has [[Proficiency]] with, and which don't have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
; Skills with proficiency (Choose 2)
; Skills with proficiency (Choose 2)
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
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Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


{{H3|Level 1}}
{{Level header|1}}


; {{R|ki|forceplural=yes}}&colon; 2
; {{R|ki|forceplural=yes}}&colon; 2
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: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


{{H3|Level 2}}
{{Level header|2}}


; {{R|ki|forceplural=yes}}&colon; 3
; {{R|ki|forceplural=yes}}&colon; 3
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}}
}}


{{H3|Level 3}}
{{Level header|3}}


; {{R|ki|forceplural=yes}}&colon; 4
; {{R|ki|forceplural=yes}}&colon; 4
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: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


{{H3|Level 4}}
{{Level header|4}}


; {{R|ki|forceplural=yes}}&colon; 5
; {{R|ki|forceplural=yes}}&colon; 5
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: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


{{H3|Level 5}}
{{Level header|5}}


; {{R|ki|forceplural=yes}}&colon; 6
; {{R|ki|forceplural=yes}}&colon; 6
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: You can make an additional free attack after making an unarmed or weapon attack
: You can make an additional free attack after making an unarmed or weapon attack


{{H3|Level 6}}
{{Level header|6}}


; {{R|ki|forceplural=yes}}&colon; 7
; {{R|ki|forceplural=yes}}&colon; 7
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|}
|}


{{H3|Level 7}}
{{Level header|7}}


; {{R|ki|forceplural=yes}}&colon; 8
; {{R|ki|forceplural=yes}}&colon; 8
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: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.


{{H3|Level 8}}
{{Level header|8}}


; {{R|ki|forceplural=yes}}&colon; 9
; {{R|ki|forceplural=yes}}&colon; 9
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* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 9}}
{{Level header|9}}


; {{R|ki|forceplural=yes}}&colon; 10
; {{R|ki|forceplural=yes}}&colon; 10
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: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.


{{H3|Level 10}}
{{Level header|10}}


; {{R|ki|forceplural=yes}}&colon; 11
; {{R|ki|forceplural=yes}}&colon; 11
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: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


{{H3|Level 11}}
{{Level header|11}}


; {{R|ki|forceplural=yes}}&colon; 12
; {{R|ki|forceplural=yes}}&colon; 12
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|}
|}


{{H3|Level 12}}
{{Level header|12}}


; {{R|ki|forceplural=yes}}&colon; 13
; {{R|ki|forceplural=yes}}&colon; 13

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