The Pale Elf: Difference between revisions

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(→‎Walkthrough: The mirror and scar tracing are two different scenes, he has no mirror while tracing his scars (but there's a dialogue option to offer him one). Also mistaken reference to forcing him to drink a potion when meeting Araj: you're forcing him to drink her blood, not a potion.)
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The second way the party can learn about Astarion is by adventuring with him and gaining his approval while not triggering the blood drinking scene. Eventually, when the player talks to Astarion in the party, he reveals he has something to share that hasn't come up naturally. He's a vampire. The player can either act shocked or say they knew all along.
The second way the party can learn about Astarion is by adventuring with him and gaining his approval while not triggering the blood drinking scene. Eventually, when the player talks to Astarion in the party, he reveals he has something to share that hasn't come up naturally. He's a vampire. The player can either act shocked or say they knew all along.


Once Astarion's secret has been revealed, he gains the [[Bite]] ability. The player can tell Astarion he can drink on their enemies or stick to only non-intelligent creatures. Through dialogue at camp or in the party, Astarion can reveal more about past, such as information about his master, [[Cazador Szarr]], who tormented him for two hundred years. Astarion was one of seven spawn created by Cazador, and Cazador insisted on calling them a 'family.' Thanks to the mind flayers, he's been lost, granting him his freedom. Even better, the tadpole has stopped his vampire weaknesses, such as being able to walk in the sun or enter homes uninvited.
Once Astarion's secret has been revealed, he gains the {{SAI|Vampire Bite}} ability. The player can tell Astarion he can drink on their enemies or stick to only non-intelligent creatures. Through dialogue at camp or in the party, Astarion can reveal more about past, such as information about his master, [[Cazador Szarr]], who tormented him for two hundred years. Astarion was one of seven spawn created by Cazador, and Cazador insisted on calling them a 'family.' Thanks to the mind flayers, he's been lost, granting him his freedom. Even better, the tadpole has stopped his vampire weaknesses, such as being able to walk in the sun or enter homes uninvited.
 
 
=== The monster hunter ===
=== The monster hunter ===
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=== Cazador's palace ===
=== Cazador's palace ===
The Szarr Palace can be accessed via the Central Watch Tower {{coords|-53|-64}}, near the [[Lower City]] Central Wall [[Ancient Sigil Circle|Waypoint]], by climbing up the stairs. There are a number of charmed guards who try to stop the party, but can be persuaded or intimidated into standing down. Follow the way north to get to the door to Cazador's Palace. Once inside, the palace will be surprisingly empty of vampires, but holds a conspicuously large ballroom door that is locked.  
The [[Szarr Palace]] can be accessed via the Central Watch Tower {{coords|-53|-64}}, near the [[Lower City]] Central Wall [[Ancient Sigil Circle|Waypoint]], by climbing up the stairs. There are a number of charmed guards who try to stop the party, but can be persuaded or intimidated into standing down. Follow the way north to get to the door to Cazador's Palace. Once inside, the palace will be surprisingly empty of vampires, but holds a conspicuously large ballroom door that is locked.  


The way forward is through the ballroom. Two things are needed to enter and proceed: a [[Szarr Family Ring]] and a passphrase in the Kozakuran language.
The way forward is through the ballroom. Two things are needed to enter and proceed: a [[Szarr Family Ring]] and a passphrase in the Kozakuran language.

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