Free Lae'zel: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player can inform [[Shadowheart]] that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, to speak with her civilly, or to run away and let the party handle her:
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player can inform [[Shadowheart]] that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, to speak with her civilly, or to run away and let the party handle her:
* [DECEPTION] This creature is dangerous. Get out of here - leave it to me! (DC 10)
* [<nowiki/>[[Deception|DECEPTION]]] This creature is dangerous. Get out of here - leave it to me! (DC 10)
* [PERSUASION] Shoot the trap down. We must kill it before it harms someone. (DC 5)
* [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. We must kill it before it harms someone. (DC 5)
* [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.
* [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.
If the player is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an Intimidation check. (DC 5)
If the player is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an [[Intimidation]] check. (DC 5)


If the party chooses to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp.
If the party chooses to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp.

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