Weapon actions: Difference between revisions

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4,381 bytes added ,  15 July 2023
Expanded list of actions into comparison tables, added reference table for inflicted conditions
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(Expanded list of actions into comparison tables, added reference table for inflicted conditions)
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In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In order to gain access to the Weapon Actions from a weapon, a creature must have [[Proficiency]] in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).


== List of Weapon Actions ==
==Overview of Weapon Actions==
* {{Backbreaker}}
* {{Brace (Melee)}}
* {{Brace (Ranged)}}
* {{Cleave}}
* {{Concussive Smash}}
* {{Crippling Strike}}
* {{Flourish}}
* {{Hamstring Shot}}
* {{Heartstopper}}
* {{Lacerate}}
* {{Mobile Shot}}
* {{Piercing Shot}}
* {{Piercing Strike}}
* {{Pommel Strike}}
* {{Prepare}}
* {{Rush Attack}}
* {{Tenacity}}
* {{Topple}}
* {{Weakening Strike}}


'''Melee Weapons'''
{| class="wikitable"
! style="width: 160pt;" |Weapon Action
! style="width: 130pt;" |Associated Weapons
! style="width: 100pt;" |Cost
! style="width: 140pt;" |Effect
! style="width: 70pt;" |Saving Throw
! style="width: 180pt;" |Damage
|-
| {{WeaponAction|Backbreaker}} || {{WeaponType|Warhammers}} ||  {{Action}} || Inflict Prone || Strength || 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|-
| {{WeaponAction|Brace (Melee)}} || {{WeaponType|Glaives}}<br>{{WeaponType|Pikes}} || Movement <br> 6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || -
|-
| {{WeaponAction|Cleave}} || {{WeaponType|Battleaxes}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Greatswords}} || {{Action}} || Strike 3 targets <br> 1.5 m / 5 ft cone || - || Halved weapon damage <br> (added damage is not halved)
|-
| {{WeaponAction|Concussive Smash}} || {{WeaponType|Morningstars}}<br> Bludgeoning weapons except Quarterstaves:<br>{{WeaponType|Clubs}}<br>{{WeaponType|Light Hammers}}<br>{{WeaponType|Maces}}<br>{{WeaponType|Warhammers}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}}<br>  || {{Action}} || Inflict Dazed || Constitution || Weapon damage
|-
| {{WeaponAction|Crippling Strike}} || {{WeaponType|War Picks}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Tridents}} || {{Action}} || Inflict Crippled || Constitution || 1d4 + Strength Modifier <br> {{DamageType|Slashing}}
|-
| {{WeaponAction|Flourish}} || All martial weapons with Finesse: <br> {{WeaponType|Scimitars}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Rapiers}} || {{Action|bonus}} || Inflict Off Balance || Dexterity || None
|-
| {{WeaponAction|Heartstopper}} || {{WeaponType|Morningstars}} ||  {{Action}} || Inflict Chest Trauma|| Constitution|| 1d4 + Strength Modifier <br> {{DamageType|Bludgeoning}}
|-
| {{WeaponAction|Lacerate}} || All Slashing weapons:<br>{{WeaponType|Handaxes}}<br>{{WeaponType|Sickles}}<br>{{WeaponType|Scimitars}}<br>{{WeaponType|Battleaxes}}<br>{{WeaponType|Longswords}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Greataxes}}<br>{{WeaponType|Greatswords}}<br>{{WeaponType|Halberds}} || {{Action}} || Inflict Bleeding || Constitution|| Weapon damage
|-
| {{WeaponAction|Piercing Strike}} || {{WeaponType|Rapiers}}<br>{{WeaponType|Shortswords}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Pikes}} || {{Action}} || Inflict Gaping Wounds || Constitution || Weapon damage
|-
| {{WeaponAction|Pommel Strike}} || {{WeaponType|Longswords}}<br>{{WeaponType|Greatswords}} || {{Action|bonus}} || Inflict Dazed || Constitution || 1d4 + Strength Modifier <br>{{DamageType|Slashing}}
|-
| {{WeaponAction|Prepare}} || {{WeaponType|Greataxes}} || Movement <br> 6 m / 20 ft || Extra damage on attacks this turn || - || Strength Modifier <br> {{DamageType|Slashing}}
|-
| {{WeaponAction|Rush Attack}} || {{WeaponType|Longswords}}<br>All polearms except Quarterstaves:<br>{{WeaponType|Spears}}<br>{{WeaponType|Tridents}}<br>{{WeaponType|Glaives}}<br>{{WeaponType|Halberds}}<br>{{WeaponType|Pikes}} || {{Action}} || Charge 9 m / 30 ft <br> Inflict Off Balance || Strength|| 1d4 + Strength Modifier <br> Inherits weapon damage type
|-
|{{WeaponAction|Tenacity}} || {{WeaponType|Morningstars}}<br>{{WeaponType|Greatclubs}}<br>{{WeaponType|Mauls}} || {{Action|reaction}} || Inflict damage on a miss || - || Strength Modifier <br>{{DamageType|Bludgeoning}}
|-
| {{WeaponAction|Topple}} || {{WeaponType|Quarterstaves}} || {{Action}} || Inflict Prone || Dexterity|| None
|-
| {{WeaponAction|Weakening Strike}} || {{WeaponType|Rapiers}}<br>{{WeaponType|War Picks}}<br>{{WeaponType|Warhammers}} || {{Action}} || Inflict Weak Grip || Strength || 1d4 + Strength Modifier <br> Inherits weapon damage type
|}
<br>
'''Ranged Weapons'''
{| class="wikitable"
! style="width: 160pt;" |Weapon Action
! style="width: 130pt;" |Associated Weapons
! style="width: 100pt;" |Cost
! style="width: 140pt;" |Effect
! style="width: 70pt;" |Saving Throw
! style="width: 180pt;" |Damage
|-
|{{WeaponAction|Brace (Ranged)}} || {{WeaponType|Longbows}} ||  Movement <br> 6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || -
|-
| {{WeaponAction|Hamstring Shot}} || {{WeaponType|Shortbows}}<br>{{WeaponType|Longbows}} || {{Action}} || Inflict Hamstrung || Constitution || Weapon damage
|-
| {{WeaponAction|Mobile Shot}} || {{WeaponType|Hand Crossbows}} || {{Action|bonus}} || Prerequisite: <br>Dashed or Disengaged this turn || - || Weapon damage
|-
| {{WeaponAction|Piercing Shot}} || All crossbows:<br>{{WeaponType|Light Crossbows}}<br>{{WeaponType|Hand Crossbows}}<br>{{WeaponType|Heavy Crossbows}} || {{Action}} || Inflict Gaping Wounds || Constitution || 1d8 + Dexterity Modifier <br> {{DamageType|Piercing}}
|}
<br>
==Conditions Inflicted by Weapon Actions==
==Conditions Inflicted by Weapon Actions==
{| class="wikitable"
{| class="wikitable"

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