Guide:Hair Mod File Setup: Difference between revisions

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If you wish to use [[Modding:Compatibility Framework]] see that guide on how to use it as an alternative to Races.lsx. However we suggest you use both in order to not rule out your Mac users from using your mods.
If you wish to use [[Modding:Compatibility Framework]] see that guide on how to use it as an alternative to Races.lsx. However we suggest you use both in order to not rule out your Mac users from using your mods.


== When to use three or more meshes for autosnapping Hairs ==
== When to use three or more meshes for autosnapping hairs ==


Do you notice your autosnapping hair looks good on default bodies, but doesn't work quite right for the shorter or taller bodyshapes?
Do you notice your autosnapping hair looks good on default bodies, but doesn't work quite right for the shorter or taller bodyshapes?
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*One made around a dwarven head.
*One made around a dwarven head.
** this would be for Gnomes, Halfling and Dwarves
** this would be for Gnomes, Halflings and Dwarves
*One made around the default Elf height.
*One made around the default Elf height.
** this would be for Elves, Drow, Humans, Half Elves/Drow, Githyanki and Tieflings
** this would be for Elves, Drow, Humans, Half Elves/Drow, Githyanki and Tieflings
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** this would be for Strong Elves, Drow, Humans, Half Elves/Drow, Tieflings and Half Orcs
** this would be for Strong Elves, Drow, Humans, Half Elves/Drow, Tieflings and Half Orcs


If you still get issues on Tiefling heads then you might want to use Tiefling masc heads as a base for your default and tall height.  
If you still get issues on Tiefling heads then you might want to use Tiefling masc heads as a base for your default and tall height. You can make as many autosnapping variants as you need, but usually three will be enough.  


Once you have these set up and have made the visualbank entries you can then make the additional edits to your CharacterCreationAppearanceVisuals or CharacterCreationSharedVisuals.
Once you have these set up and have made the visualbank entries, you can then make the additional edits to your CharacterCreationAppearanceVisuals or CharacterCreationSharedVisuals.


=== CharacterCreationAppearanceVisuals ===
=== CharacterCreationAppearanceVisuals ===


If using CharacterCreationAppearanceVisuals change the VisualResourceID to the new ones in the correct slots you made previously for testing the mod, as you should have all the vanilla race and bodyshapes available from your first creation of the file.
If using CharacterCreationAppearanceVisuals, change the VisualResourceID to the new ones in the correct slots you made previously for testing the mod, as you should have all the vanilla race and bodyshapes available from your first creation of the file.


=== CharacterCreationSharedVisuals ===
=== CharacterCreationSharedVisuals ===


If using CharacterCreationSharedVisuals you want to make new entries with these options. And in races.lsx instead of using Humanoid/Fey/Fiend/Celestial you want to use the race sections of the races the hairs will work on.
If using CharacterCreationSharedVisuals, you want to make new entries with these options. And in races.lsx instead of using Humanoid/Fey/Fiend/Celestial you want to use the race sections of the races the hairs will work on.
* So for the Dwarven version you want to add it to Gnomes, Halfling and Dwarves
* So for the Dwarven version you want to add it to Gnomes, Halflings and Dwarves
* For the default height to Elves, Drow, Humans, Half Elves/Drow, Githyanki and Tieflings
* For the default height to Elves, Drow, Humans, Half Elves/Drow, Githyanki and Tieflings
* For the taller height for Strong Elves, Drow, Humans, Half Elves/Drow, Tieflings and Half Orcs
* For the taller height for Strong Elves, Drow, Humans, Half Elves/Drow, Tieflings and Half Orcs

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