Necromancy of Thay: Difference between revisions

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(Add one more way to bypass the gate for necromancy of thay)
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| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
* In the [[Apothecary's Cellar]] beneath the [[Blighted Village]], behind a locked gate, on an altar.
* In the [[Apothecary's Cellar]] beneath the [[Blighted Village]], behind a locked gate, on an altar.
:* To access the hidden portion of the cellar containing the book, you must move a wardrobe by pulling a lever hidden behind a box, then speak with the magic mirror and either [[Intimidation|intimidate]] it or correctly answer its questions:
:* To access the hidden portion of the cellar containing the book, a wardrobe must be moved by pulling a lever hidden behind a box, then it the magic mirror must be spoken to and either an [[Intimidation|intimidate]] must be passed or the correctly answers its questions must be given:
::* ''What think you of the Zulkir known as Szass Tam?'' 'Szass Tam is a foul, wretched creature.'
::* ''What think you of the Zulkir known as Szass Tam?'' 'Szass Tam is a foul, wretched creature.'
::* ''Why might one use balsam ointment?'' 'To clean a wound.'
::* ''Why might one use balsam ointment?'' 'To clean a wound.'
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:::* [[Warlock]]s, [[Bard]]s, and [[Sorcerer]]s have a special response to the third question that will also be regarded as correct.
:::* [[Warlock]]s, [[Bard]]s, and [[Sorcerer]]s have a special response to the third question that will also be regarded as correct.
:* The locked gate in front of the book can be [[Sleight of Hand|lockpicked]]. The [[Rusted Key]] found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance) can also be used to open the door. Alternatively, spells like {{SAI|Misty Step}} or {{SAI|Mage Hand}} can be used to bypass the gate.
:* The locked gate in front of the book can be [[Sleight of Hand|lockpicked]]. The [[Rusted Key]] found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance) can also be used to open the door. Alternatively, spells like {{SAI|Misty Step}} or {{SAI|Mage Hand}} can be used to bypass the gate.
:* Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or simply [[Trap Disarm Toolkit|disarm]] the plate itself by stepping close enough to the book to make the perception check, or by disarming the two nearby statues.
:* Note that taking the book will trigger a trap. To avoid this, turn-based mode can be entered and an item of similar weight (like another book) can be placed on the pedestal, or the trap can be dismarmed with a [[Trap Disarm Toolkit|disarm]] after a perception check, or by disarming the two nearby statues.
* To read the book, you must obtain the {{RarityItem|Dark Amethyst}} from the [[Whispering Depths]], which can be accessed from the well or the blacksmith's basement in the Blighted Village. The Amethyst is guarded by a [[Phase Spider Matriarch]]. {{coords|-550|-350}}
* To read the book, the {{RarityItem|Dark Amethyst}} must be obtained from the [[Whispering Depths]], which can be accessed from the well or the blacksmith's basement in the Blighted Village. The Amethyst is guarded by a [[Phase Spider Matriarch]]. {{coords|-550|-350}}
| notes = === Act One ===
| notes = === Act One ===
* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes.
* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes.
** '''Give the book to [[Astarion]]'''. Giving it to him will net you approval from [[Astarion]]. Once he has obtained the book, it cannot be transferred to another [[companion]] or the player character.
** '''Give the book to [[Astarion]]'''. Giving it to him will net you approval from [[Astarion]]. Once he has obtained the book, it cannot be transferred to another [[companion]] or the player character.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from Astarion. However it will net you approval from [[Karlach]], [[Lae'zel]], and [[Wyll]] if you bring them in your party. This will spawn 3 hostile [[Shadow]]s.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from Astarion, but approval from [[Karlach]], [[Lae'zel]], and [[Wyll]]. Destroying the book will spawn 3 hostile [[Shadow]]s.
** '''Read the book for its dark secrets.''' Interact with the book and use the option to insert the {{story|Dark Amethyst}} to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20). The following possible events can occur:
** '''Read the book for its dark secrets.''' Interact with the book and use the option to insert the {{story|Dark Amethyst}} to unlock it. In total, three pages of the book can be turned. Each page which is turned prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20). The following possible events can occur:
*** Failing one Saving Throw curses you with {{Cond|Whispers of Madness}} ({{Disadvantage}} on Wisdom [[Check]]s until cleansed by {{SAI|Remove Curse}}).
*** Failing one Saving Throw curses the reader with {{Cond|Whispers of Madness}} ({{Disadvantage}} on Wisdom [[Check]]s until cleansed by {{SAI|Remove Curse}}).
*** Failing two or more Saving Throws curses you with {{Cond|Baleful Knowledge}} ({{Disadvantage}} on Wisdom [[Checks]] until cleansed by {{SAI|Remove Curse}}).  
*** Failing two or more Saving Throws curses the reader with {{Cond|Baleful Knowledge}} ({{Disadvantage}} on Wisdom [[Checks]] until cleansed by {{SAI|Remove Curse}}).  
**** Some classes receive special options to modify or lower these DCs; all such special options result in the same overall outcomes.
**** Some classes receive special options to modify or lower these DCs; all such special options result in the same overall outcomes.
***** [[Bard]]s may make Performance checks with DCs of 5, 10, and 15.
***** [[Bard]]s may make Performance checks with DCs of 5, 10, and 15.
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***** [[Warlock]]s may make the first save using Charisma with a DC of 5.  The other pages will use the default Wisdom saves.
***** [[Warlock]]s may make the first save using Charisma with a DC of 5.  The other pages will use the default Wisdom saves.
***** [[Wizard]]s may make the first save using Intelligence with a DC of 5. The other pages will use the default Wisdom saves.
***** [[Wizard]]s may make the first save using Intelligence with a DC of 5. The other pages will use the default Wisdom saves.
****  Clerics of dark/evil aligned gods like Talos, Gruumsh, or Lolth get a 10 DC wisdom ability check for the third page, instead of a 20 DC Wisdom saving throw. This includes [[Shadowheart]], as a Cleric of Shar.
****  [[Cleric]]s of dark/evil aligned gods like Talos, Gruumsh, or Lolth get a 10 DC wisdom ability check for the third page, instead of a 20 DC Wisdom saving throw. This includes [[Shadowheart]], as a Cleric of Shar.
**** [[Astarion]] is given a special option: "Drink in the darkness, embracing it, and turn the page" for turning the third page, offering a Wisdom ability check with a DC of 15 (in contrast to the 20 DC Wisdom saving throw).
**** [[Astarion]] is given a special option: "Drink in the darkness, embracing it, and turn the page" for turning the third page, offering a Wisdom ability check with a DC of 15 (in contrast to the 20 DC Wisdom saving throw).
*** Turning at least one page permanently grants the reader {{SAI|Speak with Dead}}. This can be cast as a {{SmIconLink|Ritual Spell Icon.png|Spells#Ritual Spells|Ritual}} and does not consume a [[Spells#Spell_Slots|Spell Slot]].
*** Turning at least one page permanently grants the reader {{SAI|Speak with Dead}}. This can be cast as a {{SmIconLink|Ritual Spell Icon.png|Spells#Ritual Spells|Ritual}} and does not consume a [[Spells#Spell_Slots|Spell Slot]].
*** Turning three pages, regardless of success, grants the ''Forbidden Knowledge'' tag and {{Pass|Forbidden Knowledge}} passive feature.
*** Turning three pages, regardless of success, grants the ''Forbidden Knowledge'' tag and {{Pass|Forbidden Knowledge}} passive feature.
*** Closing the book before turning three pages leaves the [[Search the Cellar]] quest incomplete and allows the character to reopen the book again later.
*** Closing the book before turning three pages leaves the [[Search the Cellar]] quest incomplete and allows the character to reopen the book again later.
* Once the book has been opened by one character, it will not open for any other character. Once all three pages have been turned, the book will refuse to open again for anyone until more knowledge is gained later in the game. It will also no longer be possible to remove the book from the inventory of the character who read it.  
* Once the book has been opened by one party member, it will not open for any other party member. Once all three pages have been turned, the book will refuse to open again for anyone until more knowledge is gained later in Act Three. It will also no longer be possible to remove the book from the inventory of the reader.  
* After placing the {{story|Dark Amethyst}} in the book's cover, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
* After placing the {{story|Dark Amethyst}} in the book's cover, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
{{SpoilerBox|act=3|
=== Act Three ===
=== Act Three ===
* With the help of [[Mystic Carrion]] in [[Philgrave's Mansion]] in the [[Lower City]], you can learn - for a 1500 gp fee - that in order to unlock the full potential of the book, you need to seek the [[The Tharchiate Codex]] somewhere within [[Sorcerous Sundries]]. This step is not necessary, but does help point you in the right direction.
* With the help of [[Mystic Carrion]] in [[Philgrave's Mansion]] in the [[Lower City]], you can learn - for a 1500 gp fee - that in order to unlock the full potential of the book, you need to seek the [[The Tharchiate Codex]] somewhere within [[Sorcerous Sundries]]. This step is not necessary, but does help point you in the right direction.
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** Completing {{story|Necromancy of Thay}} does not break [[Oath of the Ancients]], nor does using Danse Macabre.
** Completing {{story|Necromancy of Thay}} does not break [[Oath of the Ancients]], nor does using Danse Macabre.
* Having the {{Pass|Forbidden Knowledge}} feature allows you to ''safely'' obtain another permanent bonus from the Mirror of Loss in the [[House of Grief]]; see [[Permanent Bonuses]] for more details.
* Having the {{Pass|Forbidden Knowledge}} feature allows you to ''safely'' obtain another permanent bonus from the Mirror of Loss in the [[House of Grief]]; see [[Permanent Bonuses]] for more details.
}}
}}
}}
{{Inflicts|Baleful Knowledge|item}}
{{Inflicts|Baleful Knowledge|item}}
{{Inflicts|Whispers of Madness|item}}
{{Inflicts|Whispers of Madness|item}}
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