List of sources of advantage and disadvantage on attack rolls: Difference between revisions

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==General Information==
==General Information==
*This is a list of sources of {{advantage}} and {{disadvantage}} on attack rolls only. Things that directly affect attack rolls and saving throws can be found in the links below.  
*This is a list of sources of {{advantage}} and {{disadvantage}} on attack rolls only. Other things that affect attack rolls and saving throws can be found in the links below.  
**[[List of features and items that affect attack rolls|Features and items that directly affect attack rolls]]
**[[List of features and items that affect attack rolls|Features and items that affect attack rolls]]
**[[List of features and items that affect saving throws|Features and items that directly affect saving throws]]
**[[List of features and items that affect saving throws|Features and items that affect saving throws]]
**[[List of features and items that affect saving throws#Advantage_on_saving_throws|Sources of advantage on saving throws]]
**[[List of features and items that affect saving throws#Disadvantage_on_saving_throws|Sources of disadvantage on saving throws]]


==Advantage on attack rolls==
==Advantage on attack rolls==
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**{{sai|Tides of Chaos}} - Advantage on your next attack roll
**{{sai|Tides of Chaos}} - Advantage on your next attack roll
*Warlock
*Warlock
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
**{{sai|Entropic Ward}} - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll


===Conditions===
===Conditions===
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*{{cond|Invisible}} - Advantage on attack rolls
*{{cond|Invisible}} - Advantage on attack rolls
*{{cond|Off Balance}} - Attack rolls against the target have advantage
*{{cond|Off Balance}} - Attack rolls against the target have advantage
*{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[critical hit]]s
*{{cond|Paralysed}} - Attack rolls against the target have advantage and an attack made within {{distance|m=3|ft=10}} of the target is an automatic [[critical hit]]
*{{cond|Prone}} - Attack rolls against the target have advantage when made within {{distance|m=3|ft=10}}
*{{cond|Prone}} - Attack rolls against the target have advantage when made within {{distance|m=3|ft=10}}
*{{cond|Restrained}} - Attack rolls against the target have advantage
*{{cond|Restrained}} - Attack rolls against the target have advantage
*{{cond|Sleeping}} - Attack rolls against the target have advantage and attacks made within {{distance|m=1.5|ft=5}} of the target are automatic [[critical hit]]s
*{{cond|Sleeping}} - Attack rolls against the target have advantage and any attack that hits is a [[critical hit]] if made within {{distance|m=1.5|ft=5}} of the target


===Spells===
===Spells===
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*{{MdRarityItem|Hunting Shortbow}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]]
*{{MdRarityItem|Hunting Shortbow}} - Advantage on attack rolls against [[:Category: Monstrosities|Monstrosities]]
*{{MdRarityItem|Gloves of the Growling Underdog}} - Advantage on melee attack rolls when surrounded by two or more enemies
*{{MdRarityItem|Gloves of the Growling Underdog}} - Advantage on melee attack rolls when surrounded by two or more enemies
*{{MdRarityItem|The Sparkle Hands}} - Advantage on attack rolls against metal [[:Category: Constructs|Constructs]] and enemies wearing metal armour
*{{MdRarityItem|The Sparkle Hands}} - Advantage on attack rolls against metal [[:Category: Constructs|Constructs]] and enemies wearing metal armour while imbued with [[Lightning Charges]]
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on attack rolls against [[:Category: Aberrations|Abberations]]
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on attack rolls against [[:Category: Aberrations|Abberations]]
*{{MdRarityItem|Knife of the Undermountain King}} - Advantage on attack rolls against lightly or heavily [[obscured]] targets
*{{MdRarityItem|Knife of the Undermountain King}} - Advantage on attack rolls against lightly or heavily [[obscured]] targets
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*{{MdRarityItem|Halberd of Vigilance}} - Advantage on attack rolls made as a reaction
*{{MdRarityItem|Halberd of Vigilance}} - Advantage on attack rolls made as a reaction
*{{MdRarityItem|Sickle of BOOOAL}} - Advantage on attack rolls against {{Cond|Bleeding}} creatures
*{{MdRarityItem|Sickle of BOOOAL}} - Advantage on attack rolls against {{Cond|Bleeding}} creatures
*{{MdRarityItem|Gloves of the Automaton}} - Advantage on weapon attack rolls
*{{MdRarityItem|Gloves of the Automaton}} - Advantage on weapon attack rolls while you are considered a [[:Category: Constructs|Construct]]
*{{MdRarityItem|Rat Bat}} - Advantage on attack rolls against [[:Category: Beasts|Beasts]]
*{{MdRarityItem|Rat Bat}} - Advantage on attack rolls against [[:Category: Beasts|Beasts]]
*{{MdRarityItem|Garb of the Land and Sky}} - When you use {{sai|Step of the Wind}}, your next attack roll has advantage
*{{MdRarityItem|Garb of the Land and Sky}} - When you use {{sai|Step of the Wind}}, your next attack roll has advantage
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*{{MdRarityItem|Wavemother's Sickle}} - Advantage on attack rolls against {{Cond|Wet}} creatures
*{{MdRarityItem|Wavemother's Sickle}} - Advantage on attack rolls against {{Cond|Wet}} creatures
*{{MdRarityItem|Chancer's Carcanet}} - Use a reaction to gain advantage on an attack roll
*{{MdRarityItem|Chancer's Carcanet}} - Use a reaction to gain advantage on an attack roll
*{{MdRarityItem|Risky Ring}} - You gain advantage on attack rolls and disadvantage on saving throws


==Disadvantage on attack rolls ==
==Disadvantage on attack rolls ==
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===Class Features===
===Class Features===
*Cleric
*Cleric
**{{sai|Warding Flare}} - Impose disadvantage on attack roll
**{{sai|Warding Flare}} - Impose disadvantage on an attack roll
*Fighter
*Fighter
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attack rolls against you for one round
**{{sai|Evasive Footwork}} - Impose disadvantage on melee attack rolls against you for one round
**{{sai|Goading Attack (Melee)|Goading Attack}} - Target has disadvantage on attack rolls against any other creature
**{{sai|Goading Attack (Melee)|Goading Attack}} - Target has disadvantage on attack rolls against any creature other than you
*Monk
*Monk
**{{sai|Patient Defence}} - Impose disadvantage on attack rolls against you
**{{sai|Patient Defence}} - Impose disadvantage on attack rolls against you
*Warlock
*Warlock
**{{sai|Entropic Ward}} - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
**{{sai|Entropic Ward}} - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll


===Conditions===
===Conditions===
*{{cond|Blinded}} - Disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{cond|Blinded}} - Disadvantage on attack rolls, and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{cond|Entangled}} - Disadvantage on attack rolls
*{{cond|Entangled}} - Disadvantage on attack rolls
*{{cond|Enwebbed}} - Disadvantage on attack rolls
*{{cond|Enwebbed}} - Disadvantage on attack rolls
*{{cond|Frightened}} - Disadvantage on attack rolls while the source of targets fear is within line of sight
*{{cond|Frightened}} - Disadvantage on attack rolls while the source of target's fear is within line of sight
*{{cond|Invisible}} - Attack rolls against the target have disadvantage
*{{cond|Invisible}} - Attack rolls against the target have disadvantage
*{{cond|Poisoned}} - Disadvantage on attack rolls
*{{cond|Poisoned}} - Disadvantage on attack rolls
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===Spells===
===Spells===
*{{sai|Bone Chill}} - Undead target has disadvantage on attack rolls
*{{sai|Bone Chill}} - [[:Category: Undead|Undead]] target has disadvantage on attack rolls
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll
*{{sai|Vicious Mockery}} - Target has disadvantage on its next attack roll
*{{sai|Protection from Evil and Good}} - [[:Category: Aberrations|Aberrations]], [[:Category: Celestials|Celestials]], [[:Category: Elementals|Elementals]], [[:Category: Fey|Fey]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] have disadvantage on attack rolls against the target
*{{sai|Protection from Evil and Good}} - [[:Category: Aberrations|Aberrations]], [[:Category: Celestials|Celestials]], [[:Category: Elementals|Elementals]], [[:Category: Fey|Fey]], [[:Category: Fiends|Fiends]], and [[:Category: Undead|Undead]] have disadvantage on attack rolls against the target
*{{sai|Blindness}} - Target has disadvantage on attack rolls and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blindness}} - Target has disadvantage on attack rolls, and ranged attacks and spells have a range of {{distance|m=3|ft=10}}
*{{sai|Blur}} - Attack rolls against the target have disadvantage
*{{sai|Blur}} - Attack rolls against the target have disadvantage
*{{sai|Heat Metal}} - Target has disadvantage on attack rolls if touching metal weapons or armour
*{{sai|Heat Metal}} - Target has disadvantage on attack rolls if touching metal weapons or armour
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*{{MdRarityItem|Veil of the Morning}} - [[:Category: Undead|Undead]] have disadvantage on attack rolls against you
*{{MdRarityItem|Veil of the Morning}} - [[:Category: Undead|Undead]] have disadvantage on attack rolls against you
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage
==See Also==
*[[List of features and items that affect attack rolls]]
*[[List of features and items that affect saving throws]]
==Notes==
{{notelist}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Lists of sources]]
[[Category:Lists of sources]]
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