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List of sources of advantage and disadvantage on attack rolls

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This is a list of sources of advantage and disadvantage on attack rolls.

General Information[edit section | visual editor]

Advantage on attack rolls[edit section | visual editor]

Actions[edit section | visual editor]

  • Making an attack roll while hiding
  • Making a ranged attack from a Heavily Obscured area outside the targets Darkvision range

Class Features[edit section | visual editor]

  • Barbarian
    • Rage: Wolf HeartRage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m (7 ft) of you
    • Reckless AttackReckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
  • Cleric
    • Invoke DuplicityInvoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m (10 ft) of illusion and attacker
  • Fighter
  • Monk
    • Shadow StepShadow Step - Advantage on your next melee attack roll
  • Paladin
  • Ranger
    • Bad OmenBad Omen - Advantage on attack rolls against the target
  • Rogue
  • Sorcerer
  • Warlock
    • Entropic WardEntropic Ward - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit section | visual editor]

  • BlindedBlinded - Attack rolls against the target have advantage
  • EntangledEntangled - Attack rolls against the target have advantage
  • EnwebbedEnwebbed - Attack rolls against the target have advantage
  • InvisibleInvisible - Advantage on attack rolls
  • MuddyMuddy - Attack rolls against the target have advantage
  • Off BalanceOff Balance - Attack rolls against the target have advantage
  • ParalysedParalysed - Attack rolls against the target have advantage and an attack made within 3 m (10 ft) of the target is an automatic critical hit
  • ProneProne - Attack rolls against the target have advantage when made within 3 m (10 ft)
  • RestrainedRestrained - Attack rolls against the target have advantage
  • SleepingSleeping - Attack rolls against the target have advantage and any attack that hits is a critical hit if made within 1.5 m (5 ft) of the target

Spells[edit section | visual editor]

Items[edit section | visual editor]

Disadvantage on attack rolls[edit section | visual editor]

Actions[edit section | visual editor]

  • Making a ranged attack while threatened
  • Making a ranged attack from within 3 m (10 ft) of the target
  • Making a ranged weapon attack outside the normal range of the weapon (see High Ground Rules)
  • Making a ranged attack on a target in a Heavily Obscured area, unless the target is inside your Darkvision range
  • Wearing equpiment you are not proficient with

Class Features[edit section | visual editor]

  • Cleric
  • Fighter
    • Evasive FootworkEvasive Footwork - Impose disadvantage on melee attack rolls against you for one round
    • Goading AttackGoading Attack - Target has disadvantage on attack rolls against any creature other than you
  • Monk
  • Warlock
    • Entropic WardEntropic Ward - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll

Conditions[edit section | visual editor]

  • BlindedBlinded - Disadvantage on attack rolls, and ranged attacks and spells have a range of 3 m (10 ft)
  • EntangledEntangled - Disadvantage on attack rolls
  • EnwebbedEnwebbed - Disadvantage on attack rolls
  • FrightenedFrightened - Disadvantage on attack rolls while the source of target's fear is within line of sight
  • InvisibleInvisible - Attack rolls against the target have disadvantage
  • MuddyMuddy - Disadvantage on attack rolls
  • PoisonedPoisoned - Disadvantage on attack rolls
  • RestrainedRestrained - Disadvantage on attack rolls
  • Weak GripWeak Grip - Disadvantage on attack rolls

Spells[edit section | visual editor]

Items[edit section | visual editor]