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List of sources of advantage and disadvantage on attack rolls
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This is a list of sources of advantage and disadvantage on attack rolls.
General Information[edit section | visual editor]
- This is a list of sources of Advantage and Disadvantage on attack rolls only. Other things that affect attack rolls and saving throws can be found in the links below.
Advantage on attack rolls[edit section | visual editor]
Actions[edit section | visual editor]
- Making an attack roll while hiding
- Making a ranged attack from a Heavily Obscured area outside the targets Darkvision range
Class Features[edit section | visual editor]
- Barbarian
- Rage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m (7 ft) of you
- Reckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
- Cleric
- Invoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m (10 ft) of illusion and attacker
- Fighter
- Distracting Strike - Allies have advantage on next attack roll against the target
- Feinting Attack - Advantage on attack roll against the target
- Monk
- Shadow Step - Advantage on your next melee attack roll
- Paladin
- Divine Sense - Advantage on attack rolls against Celestials, Fiends, and Undead
- Nature's Wrath - Advantage on attack rolls against restrained enemies
- Spiteful Suffering - Advantage on attack rolls against the target
- Vow of Enmity - Advantage on attack rolls against the target
- Ranger
- Bad Omen - Advantage on attack rolls against the target
- Rogue
- Assassinate: Initiative - Advantage on attack rolls against enemies that haven't taken a turn yet
- Sorcerer
- Tides of Chaos - Advantage on your next attack roll
- Warlock
- Entropic Ward - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll
Conditions[edit section | visual editor]
- Blinded - Attack rolls against the target have advantage
- Entangled - Attack rolls against the target have advantage
- Enwebbed - Attack rolls against the target have advantage
- Invisible - Advantage on attack rolls
- Muddy - Attack rolls against the target have advantage
- Off Balance - Attack rolls against the target have advantage
- Paralysed - Attack rolls against the target have advantage and an attack made within 3 m (10 ft) of the target is an automatic critical hit
- Prone - Attack rolls against the target have advantage when made within 3 m (10 ft)
- Restrained - Attack rolls against the target have advantage
- Sleeping - Attack rolls against the target have advantage and any attack that hits is a critical hit if made within 1.5 m (5 ft) of the target
Spells[edit section | visual editor]
- Blindness - Attack rolls against the target have advantage
- Command: Grovel - Attack rolls against the target have advantage
- Faerie Fire - Attack rolls against the target have advantage
- Greater Invisibility - Target has advantage on attack rolls
- Guiding Bolt - Next attack roll against the target has advantage
- Invisibility - Target has advantage on attack rolls
- Otto's Irresistible Dance - Attack rolls against the target have advantage
- Shocking Grasp - Attack rolls against a target wearing metal armour have advantage
- True Strike - Next attack roll against the target has advantage
Items[edit section | visual editor]
- - Advantage on attack rolls against Large, Huge, or Gargantuan creatures
- - Use a reaction to gain advantage on an attack roll
- - Advantage on attack rolls against Monstrosities
- - When you use Step of the Wind, your next attack roll has advantage
- - Once per turn, on an unarmed hit, gain advantage on attack rolls until the end of your turn
- - Advantage on weapon attack rolls while you are considered a Construct
- - Advantage on melee attack rolls when surrounded by two or more enemies
- - Advantage on attack rolls made as a reaction
- - Advantage on attack rolls against Monstrosities
- - Advantage on attack rolls against lightly or heavily obscured targets
- - All attacks against creatures inside the area have Advantage
- - Advantage on attack rolls against Undead
- - Advantage on all weapon attack rolls while Drunk
- - Advantage on attack rolls against Beasts
- - You gain advantage on attack rolls and disadvantage on saving throws
- - Advantage on attack rolls against Bleeding creatures
- - Spend a sorcery point to gain advantage on a spell attack roll
- - Advantage on attack rolls against metal Constructs and enemies wearing metal armour while imbued with Lightning Charges
- - Gain True Strike when you miss an attack with this weapon
- - Advantage on attack rolls while weapon is invisible
- - Advantage on attack rolls against Wet creatures
- - Advantage on attack rolls against concentrating targets
Disadvantage on attack rolls[edit section | visual editor]
Actions[edit section | visual editor]
- Making a ranged attack while threatened
- Making a ranged attack from within 3 m (10 ft) of the target
- Making a ranged weapon attack outside the normal range of the weapon (see High Ground Rules)
- Making a ranged attack on a target in a Heavily Obscured area, unless the target is inside your Darkvision range
- Wearing equpiment you are not proficient with
Class Features[edit section | visual editor]
- Cleric
- Warding Flare - Impose disadvantage on an attack roll
- Fighter
- Evasive Footwork - Impose disadvantage on melee attack rolls against you for one round
- Goading Attack - Target has disadvantage on attack rolls against any creature other than you
- Monk
- Patient Defence - Impose disadvantage on attack rolls against you
- Warlock
- Entropic Ward - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll
Conditions[edit section | visual editor]
- Blinded - Disadvantage on attack rolls, and ranged attacks and spells have a range of 3 m (10 ft)
- Entangled - Disadvantage on attack rolls
- Enwebbed - Disadvantage on attack rolls
- Frightened - Disadvantage on attack rolls while the source of target's fear is within line of sight
- Invisible - Attack rolls against the target have disadvantage
- Muddy - Disadvantage on attack rolls
- Poisoned - Disadvantage on attack rolls
- Restrained - Disadvantage on attack rolls
- Weak Grip - Disadvantage on attack rolls
Spells[edit section | visual editor]
- Bestow Curse - Target has disadvantage on attack rolls
- Blindness - Target has disadvantage on attack rolls, and ranged attacks and spells have a range of 3 m (10 ft)
- Blur - Attack rolls against the target have disadvantage
- Bone Chill - Undead target has disadvantage on attack rolls
- Greater Invisibility - Attack rolls against the target have disadvantage
- Heat Metal - Target has disadvantage on attack rolls if touching metal weapons or armour
- Invisibility - Attack rolls against the target have disadvantage
- Otto's Irresistible Dance - Target has disadvantage on attack rolls
- Protection from Evil and Good - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
- Staggering Smite - Target has disadvantage on attack rolls
- Vicious Mockery - Target has disadvantage on its next attack roll
Items[edit section | visual editor]
- - Aberrations have disadvantage on attack rolls against the wielder if they are Githyanki
- - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
- - Undead targets that are hit have disadvantage on attack rolls for two turns
- - Undead have disadvantage on attack rolls against you
- - Spell attack rolls against you have disadvantage
- - Goblins have disadvantage on attack rolls against the wielder
















































































