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List of sources of advantage and disadvantage on attack rolls
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This is a list of sources of advantage and disadvantage on attack rolls.
General Information[edit | edit source]
- This is a list of sources of Advantage and Disadvantage on attack rolls only. Other things that affect attack rolls and saving throws can be found in the links below.
Advantage on attack rolls[edit | edit source]
Actions[edit | edit source]
- Making an attack roll while hiding
- Making a ranged attack from a Heavily Obscured area outside the targets Darkvision range
Class Features[edit | edit source]
- Barbarian
- - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
- - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
- Cleric
- - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
- Fighter
- - Allies have advantage on next attack roll against the target
- - Advantage on attack roll against the target
- Monk
- - Advantage on your next melee attack roll
- Paladin
- Celestials, Fiends, and Undead - Advantage on attack rolls against
- - Advantage on attack rolls against restrained enemies
- - Advantage on attack rolls against the target
- - Advantage on attack rolls against the target
- Ranger
- - Advantage on attack rolls against the target
- Rogue
- - Advantage on attack rolls against enemies that haven't taken a turn yet
- Sorcerer
- - Advantage on your next attack roll
- Warlock
- - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll
Conditions[edit | edit source]
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Advantage on attack rolls
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- critical hit - Attack rolls against the target have advantage and an attack made within 3 m / 10 ft of the target is an automatic
- - Attack rolls against the target have advantage when made within 3 m / 10 ft
- - Attack rolls against the target have advantage
- critical hit if made within 1.5 m / 5 ft of the target - Attack rolls against the target have advantage and any attack that hits is a
Spells[edit | edit source]
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Target has advantage on attack rolls
- - Next attack roll against the target has advantage
- - Target has advantage on attack rolls
- - Attack rolls against the target have advantage
- - Attack rolls against a target wearing metal armour have advantage
- - Next attack roll against the target has advantage
Items[edit | edit source]
- Aberration Hunters' Amulet - Advantage on attack rolls against Aberrations
- Balduran's Giantslayer - Advantage on attack rolls against Large, Huge, or Gargantuan creatures
- Chancer's Carcanet - Use a reaction to gain advantage on an attack roll
- Gandrel's Aspiration - Advantage on attack rolls against Monstrosities
- Garb of the Land and Sky - When you use , your next attack roll has advantage
- Gloves of Soul Catching - Once per turn, on an unarmed hit, gain advantage on attack rolls until the end of your turn
- Gloves of the Automaton - Advantage on weapon attack rolls while you are considered a Construct
- Gloves of the Growling Underdog - Advantage on melee attack rolls when surrounded by two or more enemies
- Halberd of Vigilance - Advantage on attack rolls made as a reaction
- Hunting Shortbow - Advantage on attack rolls against Monstrosities
- Knife of the Undermountain King - Advantage on attack rolls against lightly or heavily obscured targets
- Moonlight Glaive - All attacks against creatures inside the area have Advantage
- Pelorsun Blade - Advantage on attack rolls against Undead
- Punch-Drunk Bastard - Advantage on attack rolls while
- Rat Bat - Advantage on attack rolls against Beasts
- Risky Ring - You gain advantage on attack rolls and disadvantage on saving throws
- Sickle of BOOOAL - Advantage on attack rolls against creatures
- Spellseeking Gloves - Spend a sorcery point to gain advantage on a spell attack roll
- The Sparkle Hands - Advantage on attack rolls against metal Constructs and enemies wearing metal armour while imbued with Lightning Charges
- The Watcher's Guide - Gain when you miss an attack with this weapon
- Unseen Menace - Advantage on attack rolls while weapon is invisible
- Wavemother's Sickle - Advantage on attack rolls against creatures
- Witchbreaker - Advantage on attack rolls against concentrating targets
Disadvantage on attack rolls[edit | edit source]
Actions[edit | edit source]
- Making a ranged attack while threatened
- Making a ranged attack from within 3 m / 10 ft of the target
- Making a ranged weapon attack outside the normal range of the weapon (see High Ground Rules)
- Making a ranged attack on a target in a Heavily Obscured area, unless the target is inside your Darkvision range
- Wearing equpiment you are not proficient with
Class Features[edit | edit source]
- Cleric
- - Impose disadvantage on an attack roll
- Fighter
- - Impose disadvantage on melee attack rolls against you for one round
- - Target has disadvantage on attack rolls against any creature other than you
- Monk
- - Impose disadvantage on attack rolls against you
- Warlock
- - Impose disadvantage on an attack roll and if attack misses you gain advantage on your next attack roll
Conditions[edit | edit source]
- - Disadvantage on attack rolls, and ranged attacks and spells have a range of 3 m / 10 ft
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls while the source of target's fear is within line of sight
- - Attack rolls against the target have disadvantage
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
Spells[edit | edit source]
- - Target has disadvantage on attack rolls
- - Target has disadvantage on attack rolls, and ranged attacks and spells have a range of 3 m / 10 ft
- - Attack rolls against the target have disadvantage
- Undead target has disadvantage on attack rolls -
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls if touching metal weapons or armour
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target -
- - Target has disadvantage on attack rolls
- - Target has disadvantage on its next attack roll
Items[edit | edit source]
- Aberration Hunters' Amulet - Aberrations have disadvantage on attack rolls against the wielder if they are Githyanki
- Cloak of Displacement - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
- Doom Hammer - Undead targets that are hit have disadvantage on attack rolls for two turns
- Veil of the Morning - Undead have disadvantage on attack rolls against you
- Viconia's Walking Fortress - Spell attack rolls against you have disadvantage
- Worgfang - Goblins have disadvantage on attack rolls against the wielder