Infiltrate Moonrise Towers: Difference between revisions

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The Party has different options to "prove" their faith to Z'rell. These options include:
The Party has different options to "prove" their faith to Z'rell. These options include:
* A DC 14 Persuasion check to "distract" Z'rell with the player chararcter's "romantic desires", which is available if the player has either chosen options that flirt with Z'rell, or has at least one love interest of their own.
* A DC 14 Persuasion check to "distract" Z'rell with the player chararcter's "romantic desires", which is available if the player character has either chosen options that flirt with Z'rell, or has at least one love interest of their own.
* A DC 14 Deception check for the player character to "fake" their love for the absolute.
* A DC 14 Deception check for the player character to "fake" their love for the absolute.
* Class-specific options have been observed for Bards, Rogues, Monks, and Fighters, but ''plausibly'' also exist for other classes not recorded on this page.{{Verify}}
* Class-specific options have been observed for Bards, Rogues, Monks, and Fighters, but ''plausibly'' also exist for other classes not recorded on this page.{{Verify}}
(For other details about this specific interaction, please refer to [[Z'rell]]'s page).
(For other details about this specific interaction, please refer to [[Z'rell]]'s page).


If the party successfully convinces Z'rell of their faith, Z'rell gives them a new task - track down [[Balthazar]], a servant of Thorm's whom the cult has lost contact with. He was last seen at the Thorm Mausoleum. If the player passes an automatic dice roll, they may be given the option to press Z'rell for further details about the mission and/or Z'rell's personal thoughts about it.
If the party successfully convinces Z'rell of their faith, Z'rell gives them a new task - track down [[Balthazar]], a servant of Thorm's whom the cult has lost contact with. He was last seen at the Thorm Mausoleum. If the player character passes an automatic dice roll, they may be given the option to press Z'rell for further details about the mission and/or Z'rell's personal thoughts about it.


Z'rell gives the party a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start [[Balthazar's Experiment]].
Z'rell gives the party a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start [[Balthazar's Experiment]].
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