Animated Armour: Difference between revisions

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| image = Animated Armour.jpg
| image = Animated Armour.jpg
}}
}}
{{CharacterInfo
{{Infobox statistics
|title =
| name = Animated Armour
|name = Animated Armour
| image = Animated_Armour_Model.png
|image=[[File:Animated_Armour_Model.png|200px]]
| imagesize = 0.6
|STR=14
| race = Animated Armour
|DEX=11
| size = Medium
|CON=13
| type = Construct
|INT=1
| armour_class = 18
|WIS=3
| hit_points = 33
|CHA=1
| hit_points_tactician = 42
|level=
| movement_speed_meters = 9
|race=
| movement_speed_feet = 30
|type=Construct
| weight_kg = 40
|HP=33
| weight_lb = 80
|AC=18
| str = 14
|speed=9m / 30ft
| dex = 11
|size=Medium
| con = 13
|weight=40kg / 80lbs
| int = 1
|proficiency=2
| wis = 3
|initiative=-
| cha = 1
|class =  
|subclass =  
|background=  
|location = [[Arcane Tower]]
|family =  
|allies =  
|enemies =  
|poison=Immune
|psychic=Immune
}}'''Animated Armour''' is a [[List_of_Creature_Types#Construct|Construct]] in [[Baldur's Gate 3]]. It can be disabled by antimagic effects.


== Passive Features==
| immune1 = Poison
* [[Antimagic Susceptibility]]
| immune2 = Psychic
* {{Icon|Attack Of Opportunity Icon 64px.png|30|link=Attack of Opportunity}} [[Attack of Opportunity]]
| feature1_name = Antimagic Susceptibility
* {{Icon|Darkvision Icon.png|30|link=Darkvision (Passive Feature)}} [[Darkvision (Passive Feature)|Darkvision]]
| feature1_description = This armour is [[Incapacitated (Condition)|Incapacitated]] by antimagic fields.
* {{Icon|Extra Attack Icon.png|30|link=Extra Attack}} [[Extra Attack]]
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Darkvision
| feature3_description = Can see in the dark up to 12m.
| feature4_name = Extra Attack
| feature4_description = Make an additional free attack after making an unarmed or weapon attack.
}}
'''Animated Armour''' is a [[List_of_Creature_Types#Construct|Construct]] and non-playable [[race]] in ''[[Baldur's Gate 3]]''. They can be found in the [[Arcane Tower]], [[Grymforge]], and at [[Sorcerous Sundries]]. Animated Armour can be disabled by anti-magic effects.
 
== About ==
{{Quote|Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.}}
 
== Named Animated Armours ==
* [[Krank]] is [[Lorroakan|Lorroakan's]] Animated Armour servant.
 
== Animated Armour enemy variants ==
* [[Hollow Armour]]
 
== Tactics ==
* Animated Armour can be disabled by a [[Sussur Bloom]], whether it is placed near them or held by a nearby character - the amount of flowers in the [[Underdark]] are enough to disable all the ranged enemies in the [[Bernard]] encounter.
* Due to their low [[Wisdom]] they're subsceptible to [[Wisdom|WIS]] [[Saving throws|Saving Throw]] spells and effects like [[Command]] - since they're constructs some spells like [[Hold Person]] do not apply to them.
* Their weight is pretty low at 40kg/80lb - a character with a minimum of 17 strength can [[Throw|pick up and throw]] them. In the [[Arcane Tower]] and [[Grymforge]] enocunters they can be thrown into the surrounding chasms to instantly take them out.


== Notes ==
* Animated Armour can be disabled by a {{Icon|Sussur Bloom Icon.png|30|link=Sussur Bloom}} [[Sussur Bloom]], whether it is placed near them or held by a nearby character.
== Gallery ==
== Gallery ==
<gallery heights=250px mode="packed">
<gallery heights="250px" mode="packed">
Animated Armour.jpg|Early Access
Animated Armour.jpg|Early Access.
Animated Armor.png|Animated Armour in-game.
</gallery>
</gallery>
== External links ==
{{FRWiki|Animated armor|long}}
[[Category: Constructs]]
[[Category: Constructs]]
{{Creatures}}
[[Category: Non-playable races]]
{{NavCreatures}}

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