Grym: Difference between revisions

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== Attacks and abilities ==
== Attacks and abilities ==


{{Feature box|name=Awaken|image name=Generic Tactical.webp
{{Feature box|Awaken}}
|* Grym spends its first turn readying for combat. }}


{{Feature box|name=Seismic Wrath|image name=Generic Tactical.webp
{{Feature box|Seismic Wrath}}
|* Costs an Action but has no known purpose. Potentially responsible for summoning Magma Mephits.
* {{action}}
}}


{{Feature box|name=Slam|image name=Slam.webp
{{Feature box|Slam (Grym)}}
|* Hit a target and its small surrounding area, dealing {{DamageText|4d8|Bludgeoning}} damage, possibly knocking all affected creatures {{Cond|Prone}}.
* {{action}}
}}


{{Feature box|name=Quake|image name=Generic Damage.webp
{{Feature box|Quake}}
|* Stomp the ground to cause a massive shockwave, dealing {{DamageText|3d4|Bludgeoning}} damage, and knocks nearby creatures {{Cond|Prone}}.
* {{action|bonus}}
}}


===Honour mode===
===Honour mode===
{{Feature box|name=Adamantine Reverberation|image name=Generic Buff.webp
{{Feature box|Adamantine Reverberation}}
|* Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present.
* When the temporary hit points are removed, a shockwave pushing targets back Range: 4m / 13ft and dealing 4d8 {{DamageType|Thunder}} will explode outward.
 
{{DamageInfo|4d8|Thunder}}
}}


==Combat tactics ==
==Combat tactics ==

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