Grym: Difference between revisions

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1,016 bytes removed ,  14 May
m
Updated info box
mNo edit summary
m (Updated info box)
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| image = Grym-npc.webp
| image = Grym-npc.webp
}}
}}
{{Infobox character
{{Infobox creature
| name = Grym
| name = Grym
| image = Grym-npc.webp
| image =  
| titles = Eternal Protector of the Forge
<gallery>
Grym-npc.webp|Portrait
Grym Model.png|Model
</gallery>
| title = Eternal Protector of the Forge
| race = Golem
| race = Golem
| level = 8
| level = 8
| module1 =
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = Construct
| type = Construct
| armour_class = 18
| ac = 18
| hit_points = 300
| hp = 300
| hit_points_tactician = 450
| t hp = 450
| movement_speed_meters = 11
| movement m = 11
| movement_speed_feet = 37
| weight kg = 5000
| weight_kg = 5000
| weight_lb = 10,000
| hiddenlevel = 8
| str = 24
| str = 24
| dex = 6
| dex = 6
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| wis = 11
| wis = 11
| cha = 1
| cha = 1
| dex_save_proficiency = yes
| dex save proficiency = yes
| wis_save_proficiency = yes
| wis save proficiency = yes
| immune1 = Slashing
 
| immune2 = Piercing
| resistances = slashing immunity, piercing immunity, bludgeoning immunity, acid immunity, thunder resistant full, necrotic immunity, fire immunity, lightning immunity, cold resistant full, poison immunity, psychic immunity, radiant immunity, force immunity
| immune3 = Bludgeoning
 
| immune4 = Acid
| h conditions = Legendary Action: Adamantine Reverberation
| immune5 = Thunder
| immune6 = Necrotic
| immune7 = Fire
| immune8 = Lightning
| immune9 = Cold
| immune10 = Poison
| immune11 = Psychic
| immune12 = Radiant
| immune13 = Force
| feature1_name = Adamantine Skin
| feature1_description = Only intense heat can soften the Grym enough to be harmed.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Intense Adamantine Backlash
| feature3_description = If melee attack hits you, the Attacker is sent Reeling for 3 turns.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
| feature5_name = Vengeful Guardian
| feature5_description = Grym always attacks the last creature that hit it if possible.
| feature6_name = Legendary Action: Adamantine Reverberation
| feature6_description = Once per round, use your Legendary Action to [[Adamantine Reverberation|Reverberate]] when struck.
| feature6_mode = Honour
}}


| module2 = {{Infobox statistics
| passives = Adamantine Skin, Darkvision, Intense Adamantine Backlash, Opportunity Attack, Vengeful Guardian
| subbox = yes
| h passives = Adamantine Skin, Darkvision, Intense Adamantine Backlash, Legendary Action: Adamantine Reverberation, Opportunity Attack, Vengeful Guardian
| proficiency_bonus =
| initiative =
| name = Superheated resistances
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Acid
| resistant4 = Thunder
| resistant5 = Cold
| resistant6 = Force
| vulnerable1 = Bludgeoning
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Lightning
| immune4 = Psychic
| immune5 = Poison
| immune6 = Radiant
}}
}}
}}
'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first.
'''Grym''' is a powerful [[List_of_Creature_Types#Construct|Construct]] that eternally protects [[The Adamantine Forge]]. It cannot be damaged without becoming [[Superheated (Condition)|Superheated]] first.
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Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios.
Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios.
Grym Concept Art.png|Concept art.
Grym Concept Art.png|Concept art.
Grym Model.png|Grym's model.
</gallery>
</gallery>


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