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== Notes ==
== Notes ==
* Since the turn limit effectively imposes a limit on the total number of actions the party can take, the task can be made significantly easier by bringing along as many summoned creatures, pets, familiars, etc. as possible, to increase the total number of actions possible. Many summoned creatures are not capable of interacting with objects (and therefore can't open the doors) but they can be helpful in managing the Sahuagin, protecting the prisoners, and getting in the way of the threats to Ravengard (if applicable).
* Since the turn limit effectively imposes a limit on the total number of actions the party can take, the task can be made significantly easier by bringing along as many summoned creatures, pets, familiars, etc. as possible, to increase the total number of actions possible. Many summoned creatures are not capable of interacting with objects (and therefore can't open the doors) but they can be helpful in managing the Sahuagin, protecting the prisoners, and getting in the way of the threats to Ravengard (if applicable).
* Likewise, increasing the total number of actions through the use of Haste spells/scrolls and Potions of Speed will help immensely. In the case of Haste spells be careful to avoid situations which would break concentration. In the case of potions, quaffing a new potion as a final bonus action after expending all regular actions, on the turn when the Hastened condition is set to expire will allow continuation without incurring the Lethargic condition -- which could prove problematic or even fatal.
* Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
* Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side.
* Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]].
* Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]].

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