Cazador/combat: Difference between revisions

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* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action.
* If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action.
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant.  
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant.  
* Cazador will be empowered by {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him increased movement speed, temporary hit points, and damage. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the circles in front of the victims. There are 7 such lines in total and 3 of them provide bonus effects:
* Cazador will be empowered by {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him increased movement speed, temporary hit points, and damage. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the victims. There are 7 such lines in total and 3 of them provide bonus effects:
** Ritual Drain [[Astarion]]: Gain an additional bonus action
** Ritual Drain [[Astarion]]: Gain an additional bonus action
** Ritual Drain [[Violet]]: Gain +5 AC
** Ritual Drain [[Yousen]]: Heal for {{DamageText|2d8|Healing}} each turn
** Ritual Drain [[Yousen]]: Heal for {{DamageText|2d8|Healing}} each turn
** Ritual Drain [[Violet]]: Gain +5 AC


==Tactics==
==Tactics==
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* The narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
* The narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
* Using {{SAI|Daylight}} and similar spells will inflict [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source can make the fight significantly easier.
* Using {{SAI|Daylight}} and similar spells will inflict [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source can make the fight significantly easier.
* Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}.

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