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Expanded and clarified the section on the secret vault
(Expanded and clarified the section on the secret vault)
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Guildmaster [[Nine-Fingers Keene]] is holding a council with Guild bursar [[Uktar]] about some missing payments from an orphanage. If [[Jaheira]] is in your party, Nine-Fingers will recognize her and have some special dialogue. Speak with Nine-Fingers to continue the quests [[The High Harper]] and [[Aid the Underduke]]. A note from [[Rakath Glitterbeard]] by Nine-Fingers' bedroom desk has more information about the location of [[The Stone Lord]].
Guildmaster [[Nine-Fingers Keene]] is holding a council with Guild bursar [[Uktar]] about some missing payments from an orphanage. If [[Jaheira]] is in your party, Nine-Fingers will recognize her and have some special dialogue. Speak with Nine-Fingers to continue the quests [[The High Harper]] and [[Aid the Underduke]]. A note from [[Rakath Glitterbeard]] by Nine-Fingers' bedroom desk has more information about the location of [[The Stone Lord]].


Two notes in her office can give the party a lead on the diabolist [[Helsik]] for the quest [[Free Orpheus]]. A locked wardrobe (DC 20) in the bedroom leads to a safe (DC 30). The keys to both can be pickpocketed from Nine-Fingers. Opening the safe leads to a vault containing several opulent chests full of rare arrows and expensive clothing. Opening the second locked door will trap the party in the vault. To get out, use the button hidden behind a bookcase in the second room.
Two notes in her office can give the party a lead on the diabolist [[Helsik]] for the quest [[Free Orpheus]]. A locked wardrobe (DC 20) in the bedroom leads to a secret part of the sewers which cannot initially be accessed any other way. The key can be pickpocketed from Nine-Fingers.


A lever outside the safe opens a second exit to the sewers, just south of the southern ferry dock.
=== Secret Sewer Vault ===
On the secret landing accessible through the wardrobe in Nine-Fingers' bedroom is a key which opens an otherwise unpickable heavy chest on the ground floor below.
 
Meanwhile across the landing is a safe door (DC 30). The keys to both the safe and the wardrobe can be pickpocketed from Nine-Fingers. The safe door leads to a vault containing several opulent chests full of rare arrows, rare wines, and expensive clothing. Opening the second locked door inside will lock the party in the vault, although whoever devised this trap did not consider the ramifications of fast travel. To get out conventionally, either pick the lock again or use the button hidden behind a bookcase in the second room.
 
Meanwhile a lever further down the corridor outside the vault opens a second exit to the main sewers, just south of the southern ferry dock. Access from the main sewers is not available until the lever has been activated from this side.


===Guildhall===
===Guildhall===

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