Grenades: Difference between revisions

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'''Grenades''' are [[Consumables]] that can be used with the [[Throw]] action to deal damage, inflict [[Conditions]], create [[Surface]]s, or produce other effects. Most [[Coating]]s, [[Elixir]]s, and [[Potion]]s, when thrown, can also act as '''Grenades'''.
'''Grenades''' are [[Consumables]] that can be used with the [[Throw]] action to deal damage, inflict [[Conditions]], create [[Surface]]s, or produce other effects. Most [[Coating]]s, [[Elixir]]s, and [[Potion]]s, when thrown, can also act as '''Grenades'''.


Most grenades trigger their respective effects when destroyed, usually through the {{DamageText|1|Bludgeoning}} damage dealt to light items when [[Throw|thrown]]. However, grenades dropped in the world can also be triggered by any other sources of [[damage]], such as other grenades, [[attacks]], and damaging [[Surface|surfaces]] (e.g. [[Fire (area)|fire]]). Multiple grenades in one item stack detonate identically to a single grenade, and as such placed grenades should first be split into single items prior to usage.
Most grenades trigger their respective effects when destroyed, usually through the {{DamageText|1|Bludgeoning}} damage dealt to light items when [[Throw|thrown]]. However, grenades dropped in the world can also be triggered by any other sources of [[damage]], such as other grenades, [[attacks]], and damaging [[Surface|surfaces]] (e.g. {{Area|Fire (surface)|inline=true}}). Multiple grenades in one item stack detonate identically to a single grenade, and as such placed grenades should first be split into single items prior to usage.


When placed in destructible [[containers]], multiple grenades can be thrown at once by throwing the container. However, the dispersed grenades won't take damage from the throw and will need to be manually triggered by a secondary damage source.
When placed in destructible [[containers]], multiple grenades can be thrown at once by throwing the container. However, the dispersed grenades won't take damage from the throw and will need to be manually triggered by a secondary damage source.
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| {{icon|Aoe Icon.png|25}}Creates a {{Area|Grease|inline=true}} surface that inflicts {{Cond|Difficult Terrain}} and can inflict {{Cond|Prone}}({{Saving Throw|DEX}} to negate). {{Duration|Until Long Rest}}.
| {{icon|Aoe Icon.png|25}}Creates a {{Area|Grease (surface)|inline=true}} surface that inflicts {{Cond|Difficult Terrain}} and can inflict {{Cond|Prone}}({{Saving Throw|DEX}} to negate). {{Duration|Until Long Rest}}.
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| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Haste Spore Flask}}
| style="text-align:left;" data-sort-value="1" | {{LgRarityItem|Haste Spore Flask}}

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