Rage: Wolf Heart (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. * Allies have {{Advantage}} on melee Attack Rolls against enemies within <code>2m / 5ft</code>. * Also has Resistance to physical damage, and {{Advantage}} on Strength Checks and Saving Throws. * Cannot cast or concentrate on spells. * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. }}")
 
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Can use {{SAI|Inciting Howl}} and allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}}.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Also has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|checks]] and {{Saving Throw}}s.  
* Cannot cast or concentrate on [[Spells|spells]].  
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}}
| condition = Rage: Wolf Heart's Prey
| condition radius m = 2
| stack id = RAGE
| stack priority = 6
| status groups = SG_Rage, SG_RemoveOnRespec
| tick type = end turn
| properties = UnavailableInActiveRoll
| grants = End Rage
| notes = * The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}.
}}
}}

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