Water: Difference between revisions

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80 bytes removed ,  6 May
Updated area parameters
mNo edit summary
(Updated area parameters)
Line 14: Line 14:
| uid = CONS_DRINK_WATER_A
| uid = CONS_DRINK_WATER_A
| uuid = 640302a8-d841-44d6-996d-2addda644306
| uuid = 640302a8-d841-44d6-996d-2addda644306
| effect = * When thrown, creates a [[Water Surface]].
| usage cost = action
** {{Range|m=18|ft=60}}
| effect = *{{SAI|Throw}} this bottle to create a water surface.
** {{AOE|m=2|ft=7|Radius}}
**{{Range|m=18|ft=60}}
** {{Duration|Permanent}}
**{{icon|Aoe Icon.png|25}}Creates area: Water
* Remove {{Cond|Burning}}.
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone.
* Gives the {{Cond|Wet}} condition.
| area = Water (surface)
** Immune to {{Cond|Burning}}.
| area shape = Radius
** [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
| area range m = 2
** [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| area range ft = 7
| area duration = Permanent
| condition = Web
| condition duration = 3
| single use = yes
| single use = yes
| usage cost = action
| usage cost = action
| where to find = Found throughout the game as set-dressing and random loot. The first variant of water is by far the most common.
| where to find = Found throughout the game as set-dressing and random loot. The first variant of water is by far the most common.
}}</br>
}}<br>


{{MiscItemPage
{{MiscItemPage
Line 42: Line 45:
| uid = CONS_DRINK_WATER_B
| uid = CONS_DRINK_WATER_B
| uuid = 94f1d6d2-8a70-4ab9-a8cf-376dd0bc294a
| uuid = 94f1d6d2-8a70-4ab9-a8cf-376dd0bc294a
| effect = * When thrown, creates a [[Water Surface]].
| usage cost = action
** {{Range|m=18|ft=60}}
| effect = *{{SAI|Throw}} this bottle to create a water surface.
** {{AOE|m=2|ft=7|Radius}}
**{{Range|m=18|ft=60}}
** {{Duration|Permanent}}
**{{icon|Aoe Icon.png|25}}Creates area: Water
* Remove {{Cond|Burning}}.
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone.
* Gives the {{Cond|Wet}} condition.
| area = Water (surface)
** Immune to {{Cond|Burning}}.
| area shape = Radius
** [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
| area range m = 2
** [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| area range ft = 7
| area duration = Permanent
| condition = Web
| condition duration = 3
| single use = yes
| single use = yes
| usage cost = action
| usage cost = action
}} </br>
}} <br>


{{MiscItemPage
{{MiscItemPage
Line 69: Line 75:
| uid = CONS_Drink_Water_A_Wicker
| uid = CONS_Drink_Water_A_Wicker
| uuid = 00253e1b-375c-4ef4-8808-974cab615ff7
| uuid = 00253e1b-375c-4ef4-8808-974cab615ff7
| effect = * When thrown, creates a [[Water Surface]].
| usage cost = action
** {{Range|m=18|ft=60}}
| effect = *{{SAI|Throw}} this bottle to create a water surface.
** {{AOE|m=2|ft=7|Radius}}
**{{Range|m=18|ft=60}}
** {{Duration|Permanent}}
**{{icon|Aoe Icon.png|25}}Creates area: Water
* Remove {{Cond|Burning}}.
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone.
* Gives the {{Cond|Wet}} condition.
| area = Water (surface)
** Immune to {{Cond|Burning}}.
| area shape = Radius
** [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
| area range m = 2
** [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| area range ft = 7
| area duration = Permanent
| condition = Web
| condition duration = 3
| single use = yes
| single use = yes
| usage cost = action
| usage cost = action
}} </br>
}} <br>


{{MiscItemPage
{{MiscItemPage
Line 96: Line 105:
| uid = CONS_Drink_Water_B_Wicker
| uid = CONS_Drink_Water_B_Wicker
| uuid = e8e427ac-9078-4471-85f2-4b8bbc3e00b5
| uuid = e8e427ac-9078-4471-85f2-4b8bbc3e00b5
| effect = * When thrown, creates a [[Water Surface]].
| usage cost = action
** {{Range|m=18|ft=60}}
| effect = *{{SAI|Throw}} this bottle to create a water surface.
** {{AOE|m=2|ft=7|Radius}}
**{{Range|m=18|ft=60}}
** {{Duration|Permanent}}
**{{icon|Aoe Icon.png|25}}Creates area: Water
* Remove {{Cond|Burning}}.
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone.
* Gives the {{Cond|Wet}} condition.
| area = Water (surface)
** Immune to {{Cond|Burning}}.
| area shape = Radius
** [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
| area range m = 2
** [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| area range ft = 7
| area duration = Permanent
| condition = Web
| condition duration = 3
| single use = yes
| single use = yes
| usage cost = action
| usage cost = action
}} </br>
}} <br>


== Passive Features ==
== Passive Features ==

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