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Wild Magic table (Sorcerer): Difference between revisions

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{{Class|Wild Magic|35}}s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:
{{Class|Wild Magic|35}}s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:


==Wild Magic Sorcerer Effects==
<noinclude>==Wild Magic Sorcerer Effects==
{{Transcludeable}}
{{Transcludeable}}
</noinclude>{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;"  
</noinclude>
{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;"  
|+Wild Magic Effects
|+Wild Magic Effects
|-
|-
! Effect
! style="width: 20%;" scope="col" | Effect
! style="width: 750px;" | Description
! scope="col" | Description
|-
|-
|{{SAI|Wild Magic: Turn Magic|Turn Magic|w=40}}
! scope="row" |{{SAI|Wild Magic: Turn Magic|Turn Magic|w=40}}
|At the start of each turn, trigger a random magical effect.
|At the start of each turn, trigger a random magical effect.
|-
|-
|{{SAI|Wild Magic: Burning|Burning|w=40}}
! scope="row" |{{SAI|Wild Magic: Burning|Burning|w=40}}
|Each creature and item within {{Distance|m=6|ft=20}} starts burning and takes {{DamageText|1d6|Fire}} per turn.
|Each creature and item within {{Distance|m=6|ft=20}} starts burning and takes {{DamageText|1d6|Fire}} per turn.
|-
|-
|{{SAI|Wild Magic: Teleport|Teleport|w=40}}
! scope="row" |{{SAI|Wild Magic: Teleport|Teleport|w=40}}
|Until the end of your next turn, you can use a bonus action to teleport up to {{Distance|m=9|ft=30}}
|Until the end of your next turn, you can use a bonus action to teleport up to {{Distance|m=9|ft=30}}
|-
|-
|{{SAI|Wild Magic: Enchant Weapons|Enchant Weapons|w=40}}
! scope="row" |{{SAI|Wild Magic: Enchant Weapons|Enchant Weapons|w=40}}
|Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
|Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
|-
|-
|{{SAI|Wild Magic: Sorcery Points|Sorcery Points|w=40}}
! scope="row" |{{SAI|Wild Magic: Sorcery Points|Sorcery Points|w=40}}
|Until the end of your next turn, each spell you cast restores Sorcery Points equal to its [[Spell Slot]] level.
|Until the end of your next turn, each spell you cast restores Sorcery Points equal to its [[Spell Slot]] level.
|-
|-
|{{SAI|Wild Magic: Fog|Fog|w=40}}
! scope="row" |{{SAI|Wild Magic: Fog|Fog|w=40}}
|Create a cloud of fog around yourself. Creatures within are [[Heavily Obscured]] and {{Cond|Blinded}}.
|Create a cloud of fog around yourself. Creatures within are [[Heavily Obscured]] and {{Cond|Blinded}}.
|-
|-
|{{SAI|Wild Magic: Blur|Blur|w=40}}
! scope="row" |{{SAI|Wild Magic: Blur|Blur|w=40}}
|Each creature within {{Distance|m=9|ft=30}} becomes {{Cond|Blurred}}.
|Each creature within {{Distance|m=9|ft=30}} becomes {{Cond|Blurred}}.
|-
|-
|{{SAI|Wild Magic: Explosive Healing|Explosive Healing|w=40}}
! scope="row" |{{SAI|Wild Magic: Explosive Healing|Explosive Healing|w=40}}
|When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
|When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
|-
|-
|{{SAI|Wild Magic: Summon Mephit|Summon Mephit|w=40}}
! scope="row" |{{SAI|Wild Magic: Summon Mephit|Summon Mephit|w=40}}
|Summon a hostile mephit.
|Summon a hostile mephit.
|-
|-
|{{SAI|Wild Magic: Swap|Swap|w=40}}
! scope="row" |{{SAI|Wild Magic: Swap|Swap|w=40}}
|Swap positions with a target each time you cast a spell or [[Cantrip|cantrip]].
|Swap positions with a target each time you cast a spell or [[Cantrip|cantrip]].
|-
|-
|{{SAI|Wild Magic: Action Surge|Action Surge|w=40}}
! scope="row" |{{SAI|Wild Magic: Action Surge|Action Surge|w=40}}
|You gain an additional action this turn.
|You gain an additional action this turn.
|-
|-
|{{SAI|Wild Magic: Flight|Flight|w=40}}
! scope="row" |{{SAI|Wild Magic: Flight|Flight|w=40}}
|You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn.
|You can {{SAI|Fly (Class Action)|Fly}} until the end of the turn.
|-
|-
|{{SAI|Wild Magic: Shield|Shield|w=40}}
! scope="row" |{{SAI|Wild Magic: Shield|Shield|w=40}}
|{{Armour Class}} is increased by 5 and you are immune to the effects of {{SAI|Magic Missile}}
|{{Armour Class}} is increased by 5 and you are immune to the effects of {{SAI|Magic Missile}}
|-
|-
|{{SAI|Wild Magic: Telekinesis|Telekinesis|w=40}}
! scope="row" |{{SAI|Wild Magic: Telekinesis|Telekinesis|w=40}}
|Able to lift and throw objects and creatures with your mind until the end of your turn.
|Able to lift and throw objects and creatures with your mind until the end of your turn.
|-
|-
|{{SAI|Wild Magic: Resilient Sphere|Resilient Sphere|w=40}}
! scope="row" |{{SAI|Wild Magic: Resilient Sphere|Resilient Sphere|w=40}}
|Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. [[Movement Speed]] is halved.
|Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. [[Movement Speed]] is halved.
|-
|-
|{{SAI|Wild Magic: Enlarge/Reduce|Enlarge/Reduce|w=40}}
! scope="row" |{{SAI|Wild Magic: Enlarge/Reduce|Enlarge/Reduce|w=40}}
|Each creature within {{Distance|m=9|ft=30}} is randomly {{Cond|Enlarged}} or {{Cond|Reduced}}.
|Each creature within {{Distance|m=9|ft=30}} is randomly {{Cond|Enlarged}} or {{Cond|Reduced}}.
|-
|-
|{{SAI|Wild Magic: Polymorph|Polymorph|w=40}}
! scope="row" |{{SAI|Wild Magic: Polymorph|Polymorph|w=40}}
|You are transformed into a beast.
|You are transformed into a beast.
|-
|-
|{{SAI|Wild Magic: Cambion|Cambion|w=40}}
! scope="row" |{{SAI|Wild Magic: Cambion|Cambion|w=40}}
|Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
|Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
|-
|-
|{{SAI|Wild Magic: Slow|Slow|w=40}}
! scope="row" |{{SAI|Wild Magic: Slow|Slow|w=40}}
|You are {{Cond|Slowed}}.
|You are {{Cond|Slowed}}.
|-
|-
|{{SAI|Wild Magic: Spike Growth|Spike Growth|w=40}}
! scope="row" |{{SAI|Wild Magic: Spike Growth|Spike Growth|w=40}}
|Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
|Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
|-
|-
|{{SAI|Wild Magic: Entangle|Entangle|w=40}}
! scope="row" |{{SAI|Wild Magic: Entangle|Entangle|w=40}}
|Create a vine surface around yourself, slowing down creatures, possibly {{SAI|Ensnared (Condition)|Entangling}} them.
|Create a vine surface around yourself, slowing down creatures, possibly {{SAI|Ensnared (Condition)|Entangling}} them.
|-
|-
|{{SAI|Wild Magic: Speak with Animals|Speak with Animals|w=40}}
! scope="row" |{{SAI|Wild Magic: Speak with Animals|Speak with Animals|w=40}}
|Gain the ability to comprehend and communicate with beasts.
|Gain the ability to comprehend and communicate with beasts.
|-
|-
|{{SAI|Wild Magic: Cats and Dogs|Cats and Dogs|w=40}}
! scope="row" |{{SAI|Wild Magic: Cats and Dogs|Cats and Dogs|w=40}}
|Each creature within {{Distance|m=9|ft=30}} is randomly transformed into either a cat or a dog.
|Each creature within {{Distance|m=9|ft=30}} is randomly transformed into either a cat or a dog.
|}<noinclude>{{SorcererNavbox}}</noinclude>
|}<noinclude>{{SorcererNavbox}}</noinclude>

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