Rage: Wolf Heart: Difference between revisions

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[[File:Rage Wolf Heart.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Bonus Actions]]
| type = classaction
'''Rage: Wolf Heart ''' is a [[Wildheart]] [[Barbarian]] Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| summary = '''Rage: Wolf Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
| description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies.


== Description ==
You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you.
Go into a [[Rage]] so inciting it spurs on your allies.
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Wolf Heart.webp
You can use [[Inciting Howl (Wolf)|Inciting Howl]], and your allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code> of you.
| cost = bonus, rage
 
| concentration =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| damage =  
 
| damage2 =  
== Properties ==
| attack roll =
{{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| recharge =
 
| duration =  
''Only available in combat.''
| range = self
 
| aoe =
* {{Range|Self}}
| aoe m =
 
| aoe ft =
{| role="presentation" class="wikitable mw-collapsible"
| save =
| <strong>[[File:Rage Wolf Heart Condition Icon.webp|frameless|upright=0.12]] Rage: Wolf Heart</strong>
| additional =
|-
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
 
| condition = Rage: Wolf Heart
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| condition duration = 10
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}.
| condition2 = Rage Impeded
* Also has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| condition2 duration = Permanent
* Cannot cast or concentrate on [[Spells]].
| class learns at level 3 = Wildheart
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
| notes =
|}
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
== At Higher Levels ==
}}
At level 9, the bonus damage to attacks granted by Rage increases to +3. At level 16, it increases to +4.
{{BarbarianNavbox}}
 
''(Note: Levels 6 and above are not yet available in Early Access.)''

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