List of features that work in Wild Shape: Difference between revisions

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m
Added Savage Attacker, Sentinel reaction doesn't seem to work for unarmed wild shapes even with the disguise self trick
m (Added Savage Attacker, Sentinel reaction doesn't seem to work for unarmed wild shapes even with the disguise self trick)
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* {{SAI|Mobile}}
* {{SAI|Mobile}}
* {{SAI|Resilient}} (The +1 bonus to any stat and save proficiency persists in wild shape).
* {{SAI|Resilient}} (The +1 bonus to any stat and save proficiency persists in wild shape).
* {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons unless {{SAI|Disguise Self}} is used before transforming).
* {{SAI|Savage Attacker}} (Only works for wild shapes that wield weapons (i.e. the Myrmidons).
* {{SAI|Sentinel}} (Fully works for wild shapes that wield weapons (i.e. the Myrmidons). Only the passives work for wild shapes that don't wield weapons).
===Illithid Abilities===
===Illithid Abilities===
* {{SAI|Ability Drain}}
* {{SAI|Ability Drain}}
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==Does not work in Wild Shape==
==Does not work in Wild Shape==
===Class Features===
===Class Features===
* Certain [[Fighting Style]]s:
** {{SAI|Protection}} (Doesn't work even if you were wearing a shield before transforming).
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape).
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape).
* [[Monk]]'s {{SAI|Deflect Missiles}}  
* [[Monk]]'s {{SAI|Deflect Missiles}}  

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