List of features that work in Wild Shape: Difference between revisions

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Added Assassin features, added Expert Divination and more
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(Added Assassin features, added Expert Divination and more)
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** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only)
** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only)
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming).
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming).
* [[Assassin]]'s {{SAI|Assassinate: Ambush}}
* [[Assassin]]'s {{SAI|Assassinate: Initiative}}
* [[Assassin]]'s {{SAI|Assassin's Alacrity}}
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming).
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming).
* [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming).
* [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming).
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* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming).
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming).
* [[Divination School]]'s {{SAI|Portent}}
* [[Divination School]]'s {{SAI|Portent}}
* [[Divination School]]'s {{SAI|Expert Divination}} (You can even fulfil the prophecies while in Wild Shape)
* [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming).
* [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming).
** [[Champion]]'s {{SAI|Improved Critical Hit}}
** [[Champion]]'s {{SAI|Improved Critical Hit}}
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* Permanent stat bonuses (e.g. [[Hag hair]], {{MdRarityItem|Potion of Everlasting Vigour}}, and [[Mirror of Loss]]).
* Permanent stat bonuses (e.g. [[Hag hair]], {{MdRarityItem|Potion of Everlasting Vigour}}, and [[Mirror of Loss]]).
* Permanent conditions:
* Permanent conditions:
** {{Cond|Githzerai Mind Barrier}}
** {{Cond|See Invisibility}} from {{MdRarityItem|Volo's Ersatz Eye}}.
** {{Cond|See Invisibility}} from {{MdRarityItem|Volo's Ersatz Eye}}.
===Potions and Elixirs===
===Potions and Elixirs===
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** [[College of Valour]]'s {{SAI|Combat Inspiration}} (Can't cast it while transformed but allies can cast it on you and it will work if {{SAI|Disguise Self}} is used before transforming. {{SAI|Valiant Damage}} only works with Wild Shapes that use weapons).
** [[College of Valour]]'s {{SAI|Combat Inspiration}} (Can't cast it while transformed but allies can cast it on you and it will work if {{SAI|Disguise Self}} is used before transforming. {{SAI|Valiant Damage}} only works with Wild Shapes that use weapons).
* [[Ranger]]'s {{SAI|Dampen Elements}} (Only works if {{SAI|Disguise Self}} is used before transforming).
* [[Ranger]]'s {{SAI|Dampen Elements}} (Only works if {{SAI|Disguise Self}} is used before transforming).
* [[Wild Magic (Sorcerer subclass)|Wild Magic Sorcerer]]'s {{SAI|Tides of Chaos}} (Only works if {{SAI|Disguise Self}} is used before transforming).
===Equipment===
===Equipment===
* {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works).
* {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works).

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