Sneak Attack (Melee): Difference between revisions

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"Physical" to "Weapon" damage
(Added requirement of Finesse weapon)
("Physical" to "Weapon" damage)
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[[File:Sneak Attack (Melee) Icon.png|frameless|right]]
{{hatnote|For the ranged version of this action see: [[Sneak Attack (Ranged)]]}}
[[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]]
{{ActionPage
'''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.  
| type = classaction
| summary = '''Sneak Attack (Melee)''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.  


The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
The weapon must have the [[Finesse]] property, but can still utilise Strength if it is higher than Dexterity.
 
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
''See also: [[Sneak Attack (Ranged)]]''
| image = Sneak Attack Melee.webp
 
| cost = action
== Description ==
| concentration =  
Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
| damage = weapon
 
| damage type = Weapon
== Properties ==
| extra damage = 1d6
{{InfoBlob|{{Action}}}}
| extra damage type = Weapon
(if attacking with main hand weapon)
| recharge = Per turn
{{InfoBlob|{{Action|bonus}}}}
| duration =
(if attacking with off-hand weapon)
| range = weapon
 
| aoe =
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d6|Physical}}}}
| aoe m =
** Note: '''Sneak Attack''' [[Damage Types|Damage Type]] is inherited from attacking weapon
| aoe ft =  
* {{Range|melee}} (range inherited from attacking weapon)
| save =  
* {{Recharge|Once Per Turn}}
| additional =  
 
| higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Weapon|drs=t}} damage, up to 6d6 at Level 11:
== At Higher Levels ==
* {{DamageText|2d6|Weapon|drs=t}} at [[Rogue]] Level 3
 
* {{DamageText|3d6|Weapon|drs=t}} at [[Rogue]] Level 5
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage. For example:
* {{DamageText|4d6|Weapon|drs=t}} at [[Rogue]] Level 7
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
* {{DamageText|5d6|Weapon|drs=t}} at [[Rogue]] Level 9
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
* {{DamageText|6d6|Weapon|drs=t}} at [[Rogue]] Level 11
| variant of = Sneak Attack
| class learns at level 1 = Rogue
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
* When using a weapon attack that hits multiple foes, such as [[Whirlwind Attack]], the Sneak Attack reaction that can trigger from the attack will only affect the first target hit
}}

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