D&D 5e spell changes: Difference between revisions

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Added first level spells which somehow went missing. Removed comment about fear making target drop their weapon, since that is per 5e.
(→‎Cantrips: In 5E there Shillelagh doesnt need to be cast exclusively on a non-magical weapon. There is no change.)
(Added first level spells which somehow went missing. Removed comment about fear making target drop their weapon, since that is per 5e.)
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|-
|-
|[[Vicious Mockery]]||-||The spell causes the caster to make a verbal quip which is voice acted.
|[[Vicious Mockery]]||-||The spell causes the caster to make a verbal quip which is voice acted.
|}
==First Level Spells==
{| class="wikitable"
|+First Level Spell Changes
|-
!Spell Name!!Range and
Duration Changes
!Other Changes
|-
|[[Animal Friendship]]
|Range increased to  60 ft, duration reduced from 24 hrs to 1 minute
|Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
|-
|[[Armour of Agathys]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|[[Arms of Hadar]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|[[Bane]]
|<nowiki>-</nowiki>
|Instead of  choosing 3 creatures, the player targets a 30ft radius area, the center of  which must be within the 30ft range. Three enemy creatures within the chosen  area are targeted at random.
|-
|[[Bless]]
|<nowiki>-</nowiki>
|Instead of  choosing 3 creatures, the player targets a 30ft radius area, the center of  which must be within the 30ft range. Three allied creatures within the chosen  area are targeted at random.
|-
|[[Burning Hands]]
|Range increased  from 15 to 17 ft
|<nowiki>-</nowiki>
|-
|[[Charm Person]]
|Range increased  from 30 to 60 feet, duration reduced from 1 hr to 1 minute
|Worth emphasizing  that you will lose reputation with whoever you cast Charm Peson on when the  spell ends. This can sometimes be avoided by casting friends while under the effects of Disguise Self. At launch these reputation drops will only likely  be present at higher difficulties.
|-
|[[Chromatic Orb]]
|Range reduced from  90 to 60 feet
|The spell will only do 3d8 damage if you select thunder damage. If you choose any of the other elements it does 2d8 damage and creates a relevant surface at the  target’s feet.
|-
|[[Colour Spray]]
|Range increased  from 15 to 17 ft
|Always blinds creatures with an HP total of 33 hit points, it does not roll the 6d10.
|-
|[[Command]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|[[Compelled Duel]]
|Duration reduced  to 3 rounds
|The spell does NOT end if you attack another creature, or if an ally harms or targets, or end your turn more than 30 ft away.
|-
|[[Create or Destroy  Water]]
|The area of effect  is a 15 ft radius circle, rather than 30 ft cube. This radius increases by 5 ft per spell level.
|The option to fill or destroy water from a container is not present. Create water will create a water surface and cause creatures in the area to be subject to the wet condition, while destroy water removes water surfaces and the wet condition.
|-
|[[Cure Wounds|Cure wounds]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|[[Disguise Self]]
|Duration increased from 1 hr to until long rest
|You can only choose from preset appearances that do not resemble any of the game's NPCs.
|-
|[[Dissonant Whispers]]
|<nowiki>-</nowiki>
|The target does not have to use their reaction to flee, but is frightened for 2 rounds
|-
|[[Divine Favour]]
|Duration reduced  from 1 minute to 3 rounds
|<nowiki>-</nowiki>
|-
|[[Ensnaring Strike]]
|<nowiki>-</nowiki>
|This is part of the attack action, and will only consume the bonus action and spell slot if  the attack connects. The concentration is to maintain the ensared effect, rather than the spell's effect on your weapon. Help action automatically frees the  target with no check required.
|-
|[[Entangle]]
|Area changed from  a 20 ft square to a circle with 10 ft radius
|Creatures can be restrained each turn they are in the spell area, rather than just those present at the initial cast.
|-
|[[Expeditious  Retreat]]
|Duration increased  from 10 minutes to until long rest, but still requires concentration
|<nowiki>-</nowiki>
|-
|[[Faerie Fire]]
|Area of effect is  changed from a 20 ft cube to a circle with a 20 ft radius.
|<nowiki>-</nowiki>
|-
|[[False Life]]
|Duration increased  from 1 hr to until long rest
|Grants a flat 7 temp hp rather than the 1d4+4. Higher levels casts still grant an addition 5 more temporary hitpoints
|-
|[[Feather Fall]]
|Radius reduced  from 60 ft to 30 ft.
|Feather fall  becomes a bonus action to cast in most scenarios, but there are some cutscenes where you may use the spell as well.
|-
|[[Find Familiar]]
|Casting time is  instant, and can only be cast while out of combat
|Limited to cat, crab, frog, rat, raven, and spider unless a class feature like [[Warlock#Level 3|Pact of the Chain]] grants additional options. They are able to attack, and have special  moves with unique effects. Details found on her
|-
|[[Fog Cloud|Fog cloud]]
|Range reduced from 120 ft to 60 ft. Persists for as long as you maintain concentration.
|As of EA patch 9 there is no known way to dispel with gust of wind or other similar effect.
|-
|[[Goodberry]]
|<nowiki>-</nowiki>
|Only 4 berries are summoned, each of which can be consumed by a character holding as a bonus action for 1d4 healing
|-
|[[Grease]]
|Instead of a 10 ft cube, it is a circle with 15 ft diameter
|Grease can be lit on fire which does fire damage (amount of damage unknown) to creatures in the area and also ends the spell.
|-
|[[Guiding Bolt]]
|Range reduced from 120 ft to 60 ft
|<nowiki>-</nowiki>
|-
|[[Hail of Thorns]]
|Radius slightly  increased from 5 ft to 7 ft.
|Concentration is not required. (uncertain if using the spell consumes a bonus action if the attack misses)
|-
|[[Healing Word]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|[[Hellish Rebuke]]
|Unlimited range
|<nowiki>-</nowiki>
|-
|[[Hex]]
|Spell lasts for as long as the caster can maintain concentration, range reduced to 60 ft
|As of EA patch 9 the spell is bugged, causing hex damage to activate a second time on eldritch blast if you have agonizing blast [[Eldritch Invocation]].
|-
|[[Hunter's Mark]]
|Spell lasts for as long as the caster can maintain concentration, range reduced to 60 ft
|<nowiki>-</nowiki>
|-
|[[Inflict Wounds]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|-
|[[Jump]]||-
|<nowiki>-</nowiki>
|-
|[[Longstrider]]
|Duration increased until long rest, concentration still not required
|<nowiki>-</nowiki>
|-
|[[Mage Armour]]
|Duration is until  long rest
|<nowiki>-</nowiki>
|-
|[[Magic Missile]]
|Range reduced to  60 ft
|<nowiki>-</nowiki>
|-
|[[Protection from  Evil and Good]]
|Duration is increased from 1 hr to until Long Rest, concentration is still required.
|The effect does not mention granting advantage on future saves if the target is already  charmed, frightened, or possessed. Verification required on if this means the spell automatically ends such conditions, or if the spell has no effect on an existing condition.
|-
|[[Ray of Sickness]]
|While the spell's description says two turns, it is effectively until the end of your next turn like in 5e
|<nowiki>-</nowiki>
|-
|[[Sanctuary]]
|Range increased to 60 ft
|Enemies cannot attack the warded target for the duration of the spell. They do not get to make a save and try to attack the protected creature.
|-
|[[Searing Smite]]
|<nowiki>-</nowiki>
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the  target, rather than the spell's effect on your weapon.
|-
|[[Shield of Faith]]
|Duration increased  til long rest for as long as you can maintain concentration
|<nowiki>-</nowiki>
|-
|[[Sleep]]
|Range reduced to 60 ft, duration reduced to 2 turns
|Always makes creatures with a hit point total of 24 fall asleep, which increases by 8 for higher level casts of the spell. There is no rolling of d8s.
|-
|[[Speak with Animals]]
|Duration increased to until long rest, and concentration is still required.
|Owlbears are  classified as beasts in BG3, so this spell allows you to communicate with  them. Similar houserules may exist elsewhere
|-
|[[Tasha's Hideous  Laughter]]
|Range increased to  60 ft
|Currently the spell also applies the unconscious effect, meaning that melee attacks within 5 feet automatically crit. (possible bug)
|-
|[[Thunderous Smite]]
|<nowiki>-</nowiki>
|This is part of  the attack action, and will only consume the bonus action and spell slot if  the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent affect which this spell does not have. The target always gets pushed back 10 feet on hit, and the save is only to resist falling prone.
|-
|[[Thunderwave]]
|Cube size slightly increased from 15 ft to 17 ft
|<nowiki>-</nowiki>
|-
|[[Witch Bolt]]
|Range increased  form 30 ft to 60 ft
|<nowiki>-</nowiki>
|-
|[[Wrathful Smite]]
|Verification required on duration
|This is part of  the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on your weapon.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|+Second Level Spell Changes
|+ Second Level Spell Changes
|-
|-
!Spell Name!!Range and
! Spell Name!!Range and
Duration Changes
Duration Changes
!Other Changes
!Other Changes
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|[[Barkskin]]||Lasts until long rest, but still requires concentration||-
|[[Barkskin]]||Lasts until long rest, but still requires concentration||-
|-
|-
|[[Blindness|Blindness/Deafness]]||Distance increased to 60 ft||Deafen is not an option, the target can only be [[Blinded (Condition)|blinded]]  
|[[Blindness|Blindness/Deafness]]||Distance increased to 60 ft||Deafen is not an option, the target can only be [[Blinded (Condition)|blinded]]
|-
|-
|[[Blur]]||-||-
|[[Blur]]|| -||-
|-
|-
|[[Branding Smite]]||-||This is part of the attack action, and will only consume the bonus action and spell slot if the attack lands. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on the caster's weapon.
|[[Branding Smite]]||-||This is part of the attack action, and will only consume the bonus action and spell slot if the attack lands. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on the caster's weapon.
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|[[Calm Emotions]]||-||The spell only includes the option to make humanoids in the area immune to charmed or frightened
|[[Calm Emotions]]||-||The spell only includes the option to make humanoids in the area immune to charmed or frightened
|-
|-
|[[Cloud of Daggers]]||Size increased from a 5 ft square to a 7 ft radius circle.||Damage is applied on cast as well as the start of turn of any creatures in the area.
|[[Cloud of Daggers]]||Size increased from a 5 ft square to a 7 ft radius circle. ||Damage is applied on cast as well as the start of turn of any creatures in the area.  
|-
|-
|[[Crown of Madness]]||Duration is reduced to three rounds||Does not require the caster to use their action to control the target. The target will automatically attack the closest creature to them, rather than a target of the caster's choosing within melee range.
|[[Crown of Madness]]||Duration is reduced to three rounds||Does not require the caster to use their action to control the target. The target will automatically attack the closest creature to them, rather than a target of the caster's choosing within melee range.  
|-
|-
|[[Darkness]]||Duration reduced to 1 minute. Can only be targetted on a point, and cannot target an object.||Devil's Sight eldritch invocation prevents darkness from blinding those with the [[Eldritch Invocation|eldritch invocation]] or creatures like Imps, and allows one to make melee attacks in Darkness properly. But as of EA patch 9 Devil's Sight does not allow for ranged attacks through magical darkness. (possible bug)
|[[Darkness]]||Duration reduced to 1 minute. Can only be targetted on a point, and cannot target an object.|| Devil's Sight eldritch invocation prevents darkness from blinding those with the [[Eldritch Invocation|eldritch invocation]] or creatures like Imps, and allows one to make melee attacks in Darkness properly. But as of EA patch 9 Devil's Sight does not allow for ranged attacks through magical darkness. (possible bug)
|-
|-
|[[Darkvision]]||Duration changed from 8 hours to until Long Rest||The range of darkvision granted by the spell is reduced to 40 feet in line with reductions to the racial [[Darkvision (Passive Feature)|darkvision]] features.
|[[Darkvision]]||Duration changed from 8 hours to until Long Rest||The range of darkvision granted by the spell is reduced to 40 feet in line with reductions to the racial [[Darkvision (Passive Feature)|darkvision]] features.
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|[[Daylight]]||The light radius is only 50 ft||The spell can only target a point or a weapon, but not other objects.
|[[Daylight]]||The light radius is only 50 ft||The spell can only target a point or a weapon, but not other objects.
|-
|-
|[[Fear]]||Duration reduced to 3 turns.||Also causes enemies to drop their weapons as they flee.
|[[Fear]]||Duration reduced to 3 turns.||-
|-
|-
|[[Feign Death]]||Duration reduced to 1 minute||-
|[[Feign Death]]||Duration reduced to 1 minute||-
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