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editsShatter: Difference between revisions
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{{ | {{SpellPage | ||
| | | name = Shatter | ||
| | | image = Shatter_Icon.png | ||
| | | level = 2 | ||
| | | school = Evocation | ||
| | | classes = Bard, Sorcerer, Wizard, Warlock | ||
| | | summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw]] at {{Disadvantage}}. | ||
| | | description = Generate a painfully intense ringing noise that deals {{DamageText | 3d8 | Thunder}} damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have {{Disadvantage}} on their [[Saving Throw]]s. On a successful save, creatures still take half damage. | ||
| | | learns at level 3 = Bard, Sorcerer, Wizard, Warlock | ||
| | | action type = action | ||
| | | damage = 3d8 | ||
| | | damage type = Thunder | ||
| | | range = ranged | ||
| | | aoe = Radius | ||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| damage save = Constitution | |||
| damage save effect = half | |||
| higher levels = | |||
When the spell is cast using a 3rd level slot or higher, damage increases by {{DamageText | 3d8 | Thunder}} for each spell slot level above 2nd. | |||
}} | }} | ||