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Auntie Ethel's Hair: Difference between revisions

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* [[Paladin]]s, taking the deal will break their Oath.
* [[Paladin]]s, taking the deal will break their Oath.
* The label "Auntie Ethel's boon" appears in the character's Notable Features section after consuming it.
* The label "Auntie Ethel's boon" appears in the character's Notable Features section after consuming it.
* A unique interaction can happen if playing in [[Honour mode]] when the player character is making their dialogue [[Skill Check|skill check]]. If any spell is used for the check, like {{SAI|Guidance|guidance}} for example, Auntie Ethel will trigger her legendary action, {{SAI|Legendary Action: Weird Magic Surge|Weird Magic Surge}}, which will create an illusory duplicate. This action will throw the talking party member out of the dialogue and into combat once more. Even if the skill check is succeeded, no reward will be given and the dialogue can not trigger again. Other non-spell related effects, however, such as bardic inspiration, will still work on this check.
* A unique interaction can happen if playing in [[Honour mode]] when the player character is making their dialogue [[Skill Check|skill check]]. If any spell is used for the check, like {{SAI|Guidance}} for example, Auntie Ethel will trigger her legendary action, {{SAI|Legendary Action: Weird Magic Surge|Weird Magic Surge}}, which will create an illusory duplicate. This action will throw the talking party member out of the dialogue and into combat once more. Even if the skill check is succeeded, no reward will be given and the dialogue can not trigger again. Other non-spell related effects, however, such as bardic inspiration, will still work on this check.
* It is possible to obtain Auntie Ethel's Hair, free Mayrina, and also kill Auntie Ethel by:
* It is possible to obtain Auntie Ethel's Hair, free Mayrina, and also kill Auntie Ethel by:
** Leaving one party member hidden and out of combat, while the rest of the party whittle Auntie Ethel's Hit Points down to a range where the next hit will guarantee a kill.  
** Leaving one party member hidden and out of combat, while the rest of the party whittle Auntie Ethel's Hit Points down to a range where the next hit will guarantee a kill.  
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