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Auntie Ethel's Hair: Difference between revisions

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| where to find = During the fight against [[Auntie Ethel]] in the [[Overgrown Tunnel]], if she is weakened (below 20% [[Hit Points]]) and has a turn to act, she begs for her life and implores the party to let her keep [[Mayrina]] and her baby, offering the player character power in return. If passing a {{Ability Check|Intimidation|20}} or {{Ability Check|Deception|20}} against Auntie Ethel, it will be possible to both free Mayrina and get this power, at the cost of letting Auntie Ethel go. [[Fighter]]s and [[Barbarian]]s instead get a {{Ability Check|Intimidation|15}} in place of the standard Intimidation Check to obtain both the power and Mayrina.
| where to find = During the fight against [[Auntie Ethel]] in the [[Overgrown Tunnel]], if she is weakened (below 20% [[Hit Points]]) and has a turn to act, she begs for her life and implores the party to let her keep [[Mayrina]] and her baby, offering the player character power in return. If passing a {{Ability Check|Intimidation|20}} or {{Ability Check|Deception|20}} against Auntie Ethel, it will be possible to both free Mayrina and get this power, at the cost of letting Auntie Ethel go. [[Fighter]]s and [[Barbarian]]s instead get a {{Ability Check|Intimidation|15}} in place of the standard Intimidation Check to obtain both the power and Mayrina.
* Auntie Ethel cannot offer this bargain if she is {{Cond|Silenced}}.{{verify}}
* Auntie Ethel cannot offer this bargain if she is {{Cond|Silenced}}.{{verify}}
* Auntie Ethel will not bargain for [[Mayrina]] if she is {{Cond|Knocked_Out|unconscious}}.
* Auntie Ethel will not bargain for Mayrina if she is {{Cond|Knocked Out}}.
* Auntie Ethel will not bargain for Mayrina if she is fought at the [[Riverside Teahouse]], even if her Hit Points are lowered below 20% before she teleports Mayrina to the Overgrown Tunnel.
* Auntie Ethel will not bargain for Mayrina if she is fought at the [[Riverside Teahouse]], even if her Hit Points are lowered below 20% before she teleports Mayrina to the Overgrown Tunnel.
| notes = * The stat increase appears to be uncapped, taking effect after other items/bonuses that raise stats to a capped amount.{{verify|does this depend on difficulty}}
| notes = * The stat increase appears to be uncapped, taking effect after other items/bonuses that raise stats to a capped amount.{{verify|does this depend on difficulty}}
* [[Paladin]]s, taking the deal will break their Oath.
* [[Paladin]]s, taking the deal will break their Oath.
* "Auntie Ethel's boon" appears in the character's Notable Features section after consuming it.
* The label "Auntie Ethel's boon" appears in the character's Notable Features section after consuming it.
* A unique interaction can happen if playing in [[Honour mode]] when the player character is making their dialogue [[Skill Check|skill check]]. If any spell is used for the check, like {{SAI|Guidance|guidance}} for example, [[Auntie Ethel]] will trigger her legendary action, {{SAI|Legendary Action: Weird Magic Surge|Weird Magic Surge}}, which will create an illusory duplicate. This action will throw the talking party member out of the dialogue and into combat once more. Even if the skill check is succeeded, no reward will be given and the dialogue can not trigger again. Other non-spell related effects, however, such as bardic inspiration, will still work on this check.
* A unique interaction can happen if playing in [[Honour mode]] when the player character is making their dialogue [[Skill Check|skill check]]. If any spell is used for the check, like {{SAI|Guidance|guidance}} for example, Auntie Ethel will trigger her legendary action, {{SAI|Legendary Action: Weird Magic Surge|Weird Magic Surge}}, which will create an illusory duplicate. This action will throw the talking party member out of the dialogue and into combat once more. Even if the skill check is succeeded, no reward will be given and the dialogue can not trigger again. Other non-spell related effects, however, such as bardic inspiration, will still work on this check.
* It is possible to obtain Auntie Ethel's Hair, free [[Mayrina]], and also kill [[Auntie Ethel]] by:
* It is possible to obtain Auntie Ethel's Hair, free Mayrina, and also kill Auntie Ethel by:
** Leaving one party member hidden and out of combat, while the rest of the party whittle [[Auntie Ethel|Auntie Ethel's]] [[Hit Points]] down to a range where the next hit will guarantee a kill.  
** Leaving one party member hidden and out of combat, while the rest of the party whittle Auntie Ethel's Hit Points down to a range where the next hit will guarantee a kill.  
** When the dialogue is triggered, successfully [[Intimidation|intimidating]] or [[Deception|deceiving]] her to both give the hair and free [[Mayrina]], but do not end the dialogue.
** When the dialogue is triggered, successfully [[Intimidation|intimidating]] or [[Deception|deceiving]] her to both give the hair and free Mayrina, but do not end the dialogue.
** Switching to the out of combat party member. The quest reward window will be shown, where the version (ability score) of the hair can be chosen.
** Switching to the out of combat party member. The quest reward window will be shown, where the version (ability score) of the hair can be chosen.
** Confirming the quest reward window, then finishing off [[Auntie Ethel]] while she's still in dialogue with the other party members.
** Confirming the quest reward window, then finishing off Auntie Ethel while she's still in dialogue with the other party members.
** This method does not work in a multiplayer game.
** This method does not work in a multiplayer game.
** It is recommended to get her Hit Points] down as low as possible because there will be only one chance to attack her, otherwise the out of combat character will be dragged into the dialogue and she will escape.
** It is recommended to get her Hit Points] down as low as possible because there will be only one chance to attack her, otherwise the out of combat character will be dragged into the dialogue and she will escape.
** This method might not always leave a corpse to be looted {{Verify|Does it still have a chance. No corpse on my run.}}
** This method might not always leave a corpse to be looted {{Verify|Does it still have a chance. No corpse on my run.}}
}}
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