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(Redesigned spell list to handle up to 6th level spells better) |
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| {{Quote|Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.}} | | {{Quote|Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.}} | ||
! style="width: 250px;" | [[File:Druid Class 300px.png|center|150px]] | ! style="width: 250px;" | [[File:Druid Class 300px.png|center|150px]] | ||
|}<mobileonly>[[File:Druid Class 300px.png|center|150px]]{{Quote|Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.}}</mobileonly> | |} | ||
<mobileonly>[[File:Druid Class 300px.png|center|150px]]{{Quote|Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.}}</mobileonly> | |||
[[Category:Classes]] | [[Category:Classes]] | ||
'''Druid''' is a character [[Class]] in [[Baldur's Gate 3]]. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. | |||
'''Druid''' is a character [[Class]] in [[Baldur's Gate 3]]. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. __NOTOC__ | |||
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== Class Information == | == Class Information == | ||
[[File:Druid Class Default Armor.png|thumb|right|Druid's default armour]] | [[File:Druid Class Default Armor.png|thumb|right|Druid's default armour]] | ||
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** [[Arcana]], [[Animal Handling]], [[Insight]], [[Medicine]], [[Nature]], [[Perception]], [[Religion]], [[Survival]] | ** [[Arcana]], [[Animal Handling]], [[Insight]], [[Medicine]], [[Nature]], [[Perception]], [[Religion]], [[Survival]] | ||
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | *** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | ||
===[[Spells|Spellcasting]]=== | |||
=== [[Spells|Spellcasting]] === | |||
* '''Spellcasting Ability:''' {{Ability|Wisdom}} | * '''Spellcasting Ability:''' {{Ability|Wisdom}} | ||
* '''Prepared Spells:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots. | * '''Prepared Spells:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots. | ||
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== Level Progression == | == Level Progression == | ||
Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||