Ensnaring Strike (Melee): Difference between revisions

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'''Ensnaring Strike (Melee)''' is a [[Spells#1st Level Spells|Level 1]] Conjuration Spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
{{SpellPage
| name = Ensnaring Strike (Melee)
| image = Ensnaring Strike Melee Icon.png
| level = 1
| school = Conjuration
| classes = Ranger, Oath of the Ancients
| learns at level 2 = Ranger
| learns at level 3 = Oath of the Ancients
| summary = This spell allows spellcasters to use melee weapon attacks to [[Ensnared (Condition)|Ensnare]] enemies with thorny vines and deal {{DamageType|Piercing}} damage to them each turn.


Learning this spell also confers the ranged version of the same spell: [[Ensnaring Strike (Ranged)]].
Learning this spell also confers the ranged version of the same spell: [[Ensnaring Strike (Ranged)]].
| description = Your attack summons thorny vines, possibly [[Ensnared (Condition)|Ensnaring]] your target, in addition to the standard {{C|Weapon Damage}} of the attack.


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Conjuration Spells]]
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use its [[Help]] action to try and tear away the vines.
 
| action type = action, bonus
[[File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| concentration = yes
| title = <div style="font-size:105%; font-family:Georgia;">''"Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take <span style="color:#999999">1d6 Piercing damage</span> at the start of each turn. An ally can use its help action to try and tear away the vines."''</div>
| range = melee
----
| condition = Ensnared
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| condition duration = 10
----
| condition save = Strength
| Damage = Weapon Damage <span style="color:#999999">+ 1d6</span>
| higher levels = When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by {{DamageText|1d6|Piercing}} for each spell slots level above 1st.
| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]]
| notes =
| Range = Weapon Range
}}
| School = Conjuration
| Saving Throw = [[Strength]]
| Concentration = Required
| Condition = [[Condition#Ensnared|Ensnared]]
| Duration = 10 turns
| Class = [[Ranger]]
}}]]
 
== Description ==
Your attack summons thorny vines, dealing {{C|Weapon Damage}} and possibly Ensnaring your target.
 
Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 2 [[Ranger]].''
* Damage: {{C|Weapon Damage}} + 1 ~ 6 Piercing
** <code>Weapon Damage + [[File:+1d6 Physical.png|frameless|60px]] <span style="color:#999999">1d6</span> [[File: Piercing Damage Icon.png|frameless|40px]]  [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Ensnared Condition Icon.webp|frameless|upright=0.12]] Ensnared</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
|}
 
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Physical damage</span></code> for each spell slots level above 1st.

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