Shatter: Difference between revisions

Jump to navigation Jump to search
1,104 bytes added ,  9 March
Remove up-to-date template.
mNo edit summary
(Remove up-to-date template.)
(17 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Gong of the Summit}}.}}
{{SpellPage
{{SpellPage
| name = Shatter
| name = Shatter
| image = Shatter_Icon.png
| image = Shatter.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| ritual =
| classes = Bard, Sorcerer, Wizard, Warlock
| classes = Bard, Sorcerer, Wizard, Warlock
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw]] at {{Disadvantage}}.
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain:Domain Spell
| description = Generate a painfully intense ringing noise that deals {{DamageText | 3d8 | Thunder}} damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have {{Disadvantage}} on their [[Saving Throw]]s. On a successful save, creatures still take half damage.
| class learns at level 7 = Eldritch Knight
| learns at level 3 = Bard, Sorcerer, Wizard, Warlock
| class learns at level 8 = Arcane Trickster
| action type = action
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  
| cost = action, spell2
| attack roll =
| damage = 3d8
| damage = 3d8
| damage modifier =
| damage type = Thunder
| damage type = Thunder
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage per =
| concentration =
| save = CON
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe = Radius
| aoe = Radius
| aoe m = 3
| aoe m = 3
| aoe ft = 10
| aoe ft = 10
| damage save = Constitution
| condition =
| damage save effect = half
| condition duration =
| notes =
| condition save =
* When the spell is cast using a 3rd level slot or higher, damage increases by {{DamageText | 1d8 | Thunder}} for each spell slot level above 2nd.
| area =
* Also granted by {{SmallIcon|Sentient Amulet Icon.png}} [[Sentient Amulet]].
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest
| notes = The incantation for Shatter is '''Detono''', Latin for "I expend thunder".
| video = Shatter Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Shatter|long}}
[[Category:Sources of Thunder damage]]

Navigation menu