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Armour: Difference between revisions

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'''Armour''' is a type of [[Equipment]] that provides bonuses to [[Armour Class]] (AC), decreasing your chances of being hit by enemies.  
{{PageSeo
 
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
''See also: [[Clothing]]''
| image = Helldusk Armour Icon.png
 
}}
[[Category:Equipment]]
{{hatnote|For the non-armour equipment that occuppies the same slot, see [[clothing]].}}
 
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.
== Armour Proficiency ==
 
Those who have trained to fight while wearing armour can use it effectively in combat. A creature may have Proficiency in {{LightArmour}}, {{MediumArmour}}, and/or {{HeavyArmour}}. Some [[Helmets]], [[Gloves]], and [[Boots]] also require Proficiency in a certain type of armour.


Wearing armour without [[Proficiency]] in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].
== Categories of armour ==
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.  


Each class has proficiency with specific types of armour. Some classes such as [[Sorcerer]] and [[Wizard]] have no armour proficiency, and can only fight effectively while wearing [[Clothing]].
; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.


Armour Proficiency is hierarchical. That means, to gain proficiency in {{HeavyArmour}}, you must first have proficiency in {{MediumArmour}}, and to gain proficiency in {{MediumArmour}}, you must first have proficiency in {{LightArmour}}.
; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.


== Types of Armour ==
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.


There are three types of armour: '''Light Armour''', '''Medium Armour''', and '''Heavy Armour'''.
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.


=== {{SmallIcon|Light Armour Icon.png}} Light Armour ===
== Armour proficiency ==
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


'''Light Armour''' provides some protection without sacrificing mobility: when wearing '''Light Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]].
Similarly to other armour, shields require the wearer to have proficiency with shields.


==== Light Armour Proficiency ====
Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.


The following classes start with {{LightArmour}} Proficiency at level 1:
=== Sources of armour proficiency ===
* [[Barbarian]]
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].
* [[Bard]]
* [[Cleric]]
* [[Druid]]
* [[Fighter]]
* [[Paladin]]
* [[Ranger]]
* [[Rogue]]
* [[Warlock]]


Taking the '''Lightly Armoured''' [[Character Abilities#Feats|Feat]] also grants Light Armour Proficiency.
; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Lightly Armoured]].
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]], [[College of Swords]].
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
: Feat: [[Moderately Armoured]].
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Feat: [[Heavily Armoured]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]].


==== List of Light Armour ====
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.


== List of light armour ==
{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Light Armour"
| where = type = "Light Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| default = {{ArmourTableEmpty}}
| format = template
| format = template
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{{ArmourTableFooter}}
{{ArmourTableFooter}}


=== {{SmallIcon|Medium Armour Icon.png}} Medium Armour ===
== List of medium armour ==
 
'''Medium Armour''' provides more protection than '''Light Armour''', but hinders mobility: when wearing '''Medium Armour''', your {{ArmourClass}} is equal to the Armour's base AC ''plus'' your [[Dexterity Modifier]] (bonus AC from Dexterity limited to +2 for Medium Armour).
 
==== Medium Armour Proficiency ====
 
The following classes start with {{MediumArmour}} Proficiency at level 1:
* [[Barbarian]]
* [[Bard]] ([[College of Valour]] only)
* [[Cleric]]
* [[Druid]]
* [[Fighter]]
* [[Ranger]]
 
Taking the '''Moderately Armoured''' [[Character Abilities#Feats|Feat]] also grants Medium Armour Proficiency, as well as {{Shields}} Proficiency.
 
==== List of Medium Armour ====
 
{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Medium Armour"
| where = type = "Medium Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| default = {{ArmourTableEmpty}}
| format = template
| format = template
Line 82: Line 70:
{{ArmourTableFooter}}
{{ArmourTableFooter}}


=== {{SmallIcon|Heavy Armour Icon.png}} Heavy Armour ===
== List of heavy armour ==
 
'''Heavy Armour''' provides the highest base protection of the three armour types, but is the most restrictive for mobility: when wearing '''Heavy Armour''', your {{ArmourClass}} is equal to the Armour's AC and does not receive any bonus from your [[Dexterity Modifier]].
 
==== Heavy Armour Proficiency ====
 
The following classes start with {{HeavyArmour}} Proficiency at level 1:
* [[Cleric]] ([[Life Domain]] only)
* [[Fighter]]
* [[Paladin]]
* [[Ranger]] (Favoured Enemy: Ranger Knight only)
 
Taking the '''Heavily Armoured''' [[Character Abilities#Feats|Feat]] also grants Heavy Armour Proficiency.
 
==== List of Heavy Armour ====
 
{{ArmourTableHeader}}
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = name, image, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, special
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Heavy Armour"
| where = type = "Heavy Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| default = {{ArmourTableEmpty}}
| format = template
| format = template
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{{ArmourTableFooter}}
{{ArmourTableFooter}}


{{GameplayMechanicsNavbox}}
== Legacy content ==
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}
 
{{NavGameplay}}
[[Category:Equipment]]
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