Portent: Difference between revisions

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(Unique skill Portent redirects to Divination Wizard)
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#REDIRECT [[Divination School#Level 2]]
{{ActionPage
| image = Portent.webp
| class learns at level 2 = Divination
| summary = '''Portent''' is a {{Class|Divination}} feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into Attack Rolls and Saving Throws rolled in range.
| description = Your dreams grant you glimpses that let you influence the future.
 
After each [[Long Rest]], you gain two random Portent Dice. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled near you to one of your Portent Dice.
 
Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
| cost =
| recharge = Long rest
| range = ranged
| range m =
| range ft =
| condition =
| additional =
* {{prereq|Portent can only change a die in the favour of the caster and their allies.}}
** Attack rolls can only be changed from a miss to a hit for your allies, and from a hit to a miss for enemies.
** Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies.
 
* {{prereq|Portent counts creatures marked {{SmallIcon|Neutral Map Icon.png}}yellow as allies.}}
** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change their saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt you for this.
| notes =
* The available Portent Dice and their values will appear on the reactions tab of your spellbook, and over your hotbar on the right side.
 
* Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}.
 
* Portent Dice will replace the value of the {{d20}} of an attack roll or saving throw {{em|before}} modifiers are applied.
* The value shown in the reactions window will show the current roll {{em|before}} modifiers. This is why it may say something like "Rolled 17, needs 18", but you can change it to a 15 and still hit if you have a bonus of +3.
* You can hover over the numbers to see what they rolled, and what the modifiers are.
 
* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range.
 
* You can [[long rest]] or [[partial rest]] to replace your portent dice with a new full set.
 
* {{SAI|Expert Divination}} gives you an extra portent die each long rest, and a [[Prophecy]] each short rest to refresh one.
}}
{{WizardNavbox}}
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