Glyph of Warding: Detonation: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Glyph of Warding: Detonation
| name = Glyph of Warding: Detonation
| image = Glyph of Warding Detonation Icon.png
| image = Glyph of Warding Detonation.webp
| level =  3
| level =  3
| school = Abjuration
| school = Abjuration
| classes = Bard, Cleric, Wizard
| ritual =
| class learns at level 5 = Bard, Cleric, Wizard
| variant of = Glyph of Warding
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
| summary = This spell is a variant of the Level 3 Abjuration Spell, {{SAI|Glyph of Warding}}. This variant of the spell allows spellcasters to inscribe a ward that explodes and pushes everyone back when triggered.
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy.
| description = The glyph emits a gust of wind that pushes back everyone within range when stepped on by an enemy. Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back.
 
Only one glyph can be active at a time.  


The glyph will last until triggered, or until a [[Long Rest]].
The glyph will last until triggered, or until a [[Long Rest]].
| action type = action
| warning = {{Prereq|Only one glyph can be active at a time.}}
| range = ranged
| cost = action, spell3
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| concentration =
| save = DEX
| range =
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
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| aoe m = 4
| aoe m = 4
| aoe ft = 13
| aoe ft = 13
| condition save = Dexterity
| condition =
| higher levels =
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| notes = Any creatures within the area of effect that fail the {{SavingThrow|Dexterity}} will be pushed back.
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| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet.
| video = Glyph of Warding Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Glyph of warding|long}}

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