Charm Person: Difference between revisions

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[[Spell]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Charm Person]]
{{SpellPage
----
| name = Charm Person
| image = Charm Person.webp
| level = 1
| school = Enchantment
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| granted by items = Shar's Temptation
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue.


[[File:Charm Person Tooltip.png|frameless|right|350px]]
Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}.
'''Charm Person''' is a [[Spell#1st Level Spells|Level 1]] Enchantment Spell. This spell allow spellcasters to temporary charm a humanoid creature.
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| cost = action, spell1
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save effect =
| concentration =
| save = WIS
| save dc = caster
| range = ranged
| aoe =
| aoe m =
| aoe ft =
| condition = Charmed
| condition duration = 10
| condition save = WIS
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
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| area condition 2 =
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
}}


== Description ==
== External Links ==
Magically Charm a humanoid that you can see.
* {{FRWiki|Charm person|long}}
 
Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.
 
'''Enemies''' have [[Advantage]] on [[Saving Throws]] against being Charmed.
{{clear}}
 
== Properties ==
<code>[[File:Action Icon.png|frameless]] Action + [[File:Spell Slots Icon.png|frameless]] Level 1 Spell Slot</code>
 
* [[File:Range Icon.png|frameless|40px]] Range: <code>18m / 60ft</code>
* [[File:Saving Throw Icon.png|frameless|40px]] Saving Throw: <code>[[Wisdom]]</code>
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Charmed Condition Icon.png|frameless|upright=0.1]] (10 turns)</strong>
|-
| [[File:Charmed Condition Tooltip.png|frameless|left]] "Can't attack spellcaster. Spellcaster has [[Advantage on Charisma [[Checks]]."
|}

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