Sussur Dagger: Difference between revisions

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75 bytes added ,  9 August 2023
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Updated
(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Sussur Dagger Icon.png
| image = Sussur Dagger Icon.png
| description = The {{uncommon|Sussur Dagger}} is an uncommon +1 [[Daggers|Dagger]] that [[Conditions#Silenced|silences]] the targets it strikes, making it very effective against spellcasters.
| description = The {{rare|Sussur Dagger}} is an rare +1 [[Daggers|Dagger]] that [[Conditions#Silenced|silences]] the targets it strikes, making it very effective against spellcasters.
| quote = Smoke-like whorls of sussur sap darken the metal of this dagger's blade and silence its victims.
| quote = Smoke-like whorls of sussur sap darken the metal of this dagger's blade and silence its victims.
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
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| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->

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