Champion: Difference between revisions

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{{UnderConstruction}}
{{PageSeo
{{PageSeo
| description = Way of the Open Hand is a subclass of Monk that can be picked at level 3.
| description = Champion is a subclass of Fighter that can be picked at level 3.
| image = Open Hand.png
| image = Class Fighter Champion Badge Icon.png
}}
}}
{{Quote|You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.}}
{{SubclassQuote|quote=You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.|image=Class Fighter Champion Badge Icon.png}}
[[File:Champion Pic.png|frameless|150px|left]]'''{{PAGENAME}}''' is one of the [[Fighter#Level 3|Subclasses]] of {{Class|Fighter}}.  
'''{{PAGENAME}}''' is a [[Fighter#Level 3|subclass]] of {{Class|Fighter}} that focuses entirely on passive improvements.  
[[Category:Subclasses]]
[[Category:Subclasses]]
{{clear}}
== Subclass Features ==
== Subclass Features ==
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}


=== Level 3 ===
{{Level header|3}}


* '''Improved Critical Hit:''' The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
; {{SAI|Improved Critical Hit|w=40}}
: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.


== Level 6 ==
{{Level header|7}}


* '''Remarkable Athlete: Jump''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 10ft.
; {{SAI|Remarkable Athlete: Jump|w=40}}
* '''Remarkable Athlete: Proficiency''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
: You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}.


== Level 10 ==
{{HorizontalRuleImage}}
'''[[Fighting Style]]''' ''(Choose 1):''
 
* '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks.
; {{SAI|Remarkable Athlete: Proficiency|w=40}}
* '''Defence:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in.
* '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
 
* '''Great Weapon Fighting:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
{{Level header|10}}
* '''Protection:''' When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within <code>1.5m / 5ft</code>. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
 
* '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
; Choose 1 additional [[Fighting style|fighting style]]:
: {{Table list|
:; {{SAI|Archery|w=30}} : You gain a +2 bonus to Ranged Weapon Attacks.
:; {{SAI|Defence|w=30}} : You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
:; {{SAI|Duelling|w=30}} : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Great Weapon Fighting|w=30}} : When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
:; {{SAI|Protection|w=30}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{SAI|Two-Weapon Fighting|w=30}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
}}
 
==External Links==
*{{FRWiki|Champion|long}}
 
{{FighterNavbox}}

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