Darkvision: Difference between revisions

Jump to navigation Jump to search
25 bytes removed ,  30 March
m
no edit summary
(Up to date with full game release.)
mNo edit summary
(26 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the Way of the Shadow Monk feature, see {{SAI|Shadow Arts: Darkvision}}. For the Level 2 spell, see {{SAI|Darkvision (spell)}}.}}
{{PageSeo
{{Passive feature page
| description = Darkvision is a passive feature in Baldur's Gate 3 that grants a creature the ability to see in the dark up to 12m / 40ft.
|image = Darkvision.webp
| image = Darkvision Icon.png
|icon = Darkvision Icon.webp
|summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{SAI|Superior Darkvision}}.
|description = Can see in the dark up to 12 m / 40 ft.
| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc
| notes =
{{SpoilerBox |
* Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}.
}}
}}
[[File:Darkvision Icon.png|frameless|right]]
}}
{{NoExcerpt|''For the Level 2 spell, see [[Darkvision]].''}}
[[Category:Applies to Wild Shape]]
 
'''Darkvision''' is a passive feature that grants a creature the ability to see in the dark up to 12m / 40ft.
 
It is available to many [[Races]] such as [[Elf]], [[Tiefling]], [[Dwarf]], [[Half-Elf]], [[Gnome#Forest Gnome|Forest Gnome]], [[Gnome#Rock Gnome|Rock Gnome]], [[Half-Orc]] characters as well as many monsters.
 
[[Category:Passive Features]]

Navigation menu