Rage: Bear Heart: Difference between revisions

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[[File:Rage Bear Heart Tooltip.png|upright=1.3|frameless|right]]
{{ActionPage
'''Rage: Bear Heart ''' is a [[Wildheart]] Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
| summary = '''Rage: Bear Heart ''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
| description = Enter a {{Cond|Rage: Bear Heart|Rage}} that makes you tough enough to stand up to any punishment.


== Description ==
You can use {{SAI|Unrelenting Ferocity}}, and have [[Damage Types#Resistance|resistance]] to all damage types except {{DamageType|Psychic}} damage.
Go into a [[Rage]] that makes you tough enough to stand up to any punishment.
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Bear Heart.webp
You can use [[Unrelenting Ferocity]], and have Resistance to [[Damage Types|all damage]] except psychic damage.
| cost = bonus, rage
 
| concentration =  
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| damage =  
{{clear}}
| damage2 =
== Properties ==
| attack roll =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| recharge =
 
| duration =
''Only available in combat''
| range = self
 
| aoe =
* Damage: <code>Weapon Damage (Melee) + 2</code>
| aoe m =
* [[File:Range Icon.png|frameless|upright=0.12]] Range: <code>Self</code>
| aoe ft =  
 
| save =
{| role="presentation" class="wikitable mw-collapsible"
| additional =  
| <strong>[[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.1]] Rage: Bear Heart Condition (10 turns)</strong>
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
|-
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
| [[File:Rage Bear Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
| condition = Rage: Bear Heart
 
| condition duration = 10
Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
| class learns at level 3 = Wildheart
|}
| notes =
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
* The damage resistance component {{em|does not}} get impeded by wearing heavy armour unlike all other variants.
}}
{{BarbarianNavbox}}

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